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In GW1 there was no working match making system and now in GW2 Pop Cap failed again in implementing a good match making system. This game can be fun (after a nerf for the beam range of Brainz and Citron) but it is no fun at all with 4-3 or even worser in Turf Takeover.
I am afraid that we have to deal with it, it doen't seem that Pop Cap really cares about balanced teams otherwise they should have fixed this allready at the launch of GW2.
- 10 years ago
@ OP
I'm not quite sure that's 100% true for GW1. Although the lobby often shows an imbalanced team (due to people leaving) after each round, I'm pretty sure you find that when the game restarts it auto balances the remaining players into equal teams.
UPDATE: I've just tried this and you're completely wrong with this one (GW1)
The lobby was showing 9 v 5 (in favour of plants) when the countdown reached zero & the game restarted. I checked the teams after the new map had loaded and it was showing 8 v 7 so obviously someone else joined..
Another thing. When joining a friend in GW1 you are NEVER GUARANTEED to end up on the same team as him. On any, many occasions I have played against friends in the same game.
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