@AstroQuiereJugar wrote:
Multiple zombies can be played during the tricks phase. This ability persists in every turn until all Teleportation Zombies are removed from the field. Gravestone. Bullseye. 5 Health. Cost: 2 Brains.
It's a joke?? It's a really useless card. Useless and at an exorbitant cost for what it offers. A card that is not OP at all.
Please, balance it. Why not make it cost 0? Why not add deadly trait to all zombies until the end of the game, and when it is played, the zombie hero draws 10 cards and gains 20 brains??
Ah, and the most important thing: I think you forgot to make it Basic - Common.
I think he is talking sarcastically. Like, he really doesn't want Teleportation Zombie to be buffed at all. Not quite sure though...
Ok, jokes aside.
Teleportation Zombie is a meh card.
Advantages: -Free teleports!! Wool!!
Disadvantages: -The fact that it is a gravestone zombie played as early as turn 2 means it can be killed with Grave Buster immediately when it is played.
-The effect only persists while the Zombie lives.
Yes, it has 5 health but consider this:
If the enemy Brainy Zombie plays nothing on its turn EXCEPT for a Gravestone, it is a clear indication of what is going to happen next. Just fill the board to protect yourself.
And even easier, if TP Zombie is already on the board and the enemy Zombie plays nothing, if you kill, transform or bounce it, you almost get like a free turn. (I say almost since the enemy heroe can still play tricks but it is going to be pretty unlikely for it to play any zombies since it relied on the TP Zombie to stay alive).
So in my opinion is pretty meh.
I love teleport. It is a key card in my Rustbolt control deck, but I would not rely my entire turn on 1 zombie.