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Time to talk about flanks!
I do know about the concept of flanks quite well, as I often take it into consideration when playing a shooter. I will generally stick with my team, as I like to be a team player, and not really seperate from my team that often, and I might retreat if our team seems to be losing a fight (but may continue to provide additional firepower from a safe distance). As I have a lot of experience in GW2 and BFN and know most of the maps inside and out at this point, with some exceptions, I am familiar with most of the different routes that you could use to attack from in order to surprise your enemies and make your enemies unaware of your presence until you strike. If you and your team are always approaching your enemies from the same direction, this becomes predictable and your enemies can use this opportunity to set up in that area and stop your team from breaking through all, although if your team loses a fight once or multiple times, you can attack them by surprise by approaching from another angle that they did not expect, which will hopefully distract or scatter your enemies and using this method can allow your team to win fights.
Having the different routes to approach your enemies from allows you to attack them by surprise, which can be used to create a diversion for your team by distracting your enemies. Your enemies will wonder where your attacks are coming from, and then may focus on attacking you, which can allow your team to set up an attack while your enemies are distracted. Knowing which areas in a map that you can flank your enemies from is greatly useful for breaking through objectives or areas guarded by enemies, and I have flanked multiple times in the past this way, by temporarily seperating from my team and launching an attack or powerful abilities to weaken the enemies, making it easier for my team to vanquish the enemies and I can go back to my team. If your team flanks enemies from different angles, it will be harder for your enemies to defend against attacks from all different directions. I can see why flanks are really useful, and flanking your enemies could even be the difference between your team winning and losing the match. Because face it, if your team only had a single path to attack from, your enemies could take advantage of this and can set up and completely deny your team from breaking through.
This is why I can see that flanks are so important!
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