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@Iron_Guard8Gw1 maps suffer in that the high ground is too good in some maps allowing a vast overlooking of the surronding area in maps like cactus canyon with the school bus. Like you said it also sadly promotes the oppressive meta of soldier/peashooters who can be debated as the best classes in the game overall.
Imo driftwood shores did well in many areas because certain points allow all classes to access the high ground (besides the castle) by flanking like the buildings with the billboards on the 2nd point I believe; that foot sodliers usually take to shoot into the point or the octopus which goes to the plants but peashooters can get on the top of it. There's also the general cliffside which has many areas you can access.
Gw2 fixed this problem by giving the teams superbrainz, corn, and abilities like chomp cannon/variants like yeti chomper which pushed back the gw1 meta and made classes like chomper more viable. There were also the low gravity moon maps and party modes. Playing walnut hills with all classes relieves so many problems with the map and it's crazy they never added at least the non imp and citron classes.
Bfn screwed up by giving everyone the jump height of a kangaroo as not every class should have the high ground and the only really limited areas aren't good as you can barely move or gain a view of the battlefield like the crab statue in town center. Non turf maps really suffer from this and they very limited verticality that shows through in ops. I've even hit the skybox in several maps by thinking I can jump on something only to realize I can't.
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