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Same.
Seems this is a popular opinion. Maybe we can get this topic looked at?
- EA_Lanna6 years ago
Community Manager
Hi @spIash_damage, sure thing. 🙂 I've passed this thread on.- 6 years ago
@EA_Lanna wrote:
Hi @spIash_damage, sure thing. 🙂 I've passed this thread on.😊🙏
- 6 years ago
I really do agree. The way that he plays is very confusing. Do I play as an assassin and go chomp people from behind? Do I play as a team player and just set traps and use burrow to get away?
If I play as an assassin then I literally die every time I chomp someone. Standing still for a full 5 seconds ( or it feels like 5 seconds)after your chomp someone is a death sentence and I dont get a chomp kill without being killed myself..not joking.
If I play as a team player I feel very lackluster and when my traps do actually trap someone it's nice but I'm just really confused on how to play him.
We all have opinions but mine are either make him more viable in his killing potential or make him more viable as a supporter role for the team.
Perhaps we could take the "standing still" effect away completely after he gets a chomp kill and raise the cooldown significantly to balance, or maybe we should make his range attacks shoot faster or give him a movement ability so that he can get into melee range more effectively.
Just my opinions. Enjoy y'alls day🙂
- 6 years ago
I played a game as a maxed hot rod chomper in GW2 yesterday, for comparison. Now I remember why I loved playing chomper so much! He was beastly, probably overpowered, but a heap of fun to play.
Then I played a game as chomper in BFN, and everything felt off. Due to how audible the burrow is now, zombies would scatter well before I reached them, and I could only sneak up on zombies who were focussed on another plant.
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