The amount of silences is bad...
Beyond the obvious multiple character based imbalances in this game, there is yet another problem. This is the crowd control being pigeonholed into almost exclusively a stun. CC is fine, I don't have an issue with having various types of CC in the game. My issue is the sheer amount of silences. Mud silences, Ice silences, goat silences, EMP silences, stun silences.
There are so many silences in this game that it is very easy to be stunned till you die before being able to do anything. Stun makes sense as a silence, it really does. I feel that they just flooded the game with you can't do anything trolololol abilities. Not only that but some are quite long.
Mud and Ice for instance should lock you in place/slow you but they shouldn't mean you can't fire as well. There is zero reason whatsoever for some of these abilities to just be a general silence. Popcap needs to be more creative so that every single ability doesn't have to mean hey I can't do *.
This is a repost of my thread on reddit: https://en-us.reddit.com/r/PvZGardenWarfare/comments/48mvgd/why_is_everything_a_silence/
TL;DR I want most abilities to be a little more unique/restrained instead of basically making you a free kill because you can't do anything.