Forum Discussion

BlackNWild's avatar
10 years ago

The amount of silences is bad...

Beyond the obvious multiple character based imbalances in this game, there is yet another problem. This is the crowd control being pigeonholed into almost exclusively a stun. CC is fine, I don't have an issue with having various types of CC in the game. My issue is the sheer amount of silences. Mud silences, Ice silences, goat silences, EMP silences, stun silences.

There are so many silences in this game that it is very easy to be stunned till you die before being able to do anything. Stun makes sense as a silence, it really does. I feel that they just flooded the game with you can't do anything trolololol abilities. Not only that but some are quite long.

Mud and Ice for instance should lock you in place/slow you but they shouldn't mean you can't fire as well. There is zero reason whatsoever for some of these abilities to just be a general silence. Popcap needs to be more creative so that every single ability doesn't have to mean hey I can't do *.

This is a repost of my thread on reddit:  https://en-us.reddit.com/r/PvZGardenWarfare/comments/48mvgd/why_is_everything_a_silence/

TL;DR I want most abilities to be a little more unique/restrained instead of basically making you a free kill because you can't do anything.

12 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    If I really wanted that much CC I would go back to WOW PVP which I enjoyed lol.  Major CC there all the time.  I'll give GW1 a try tonight and see how it is.

  • Phayd's avatar
    Phayd
    10 years ago

    I agree.  I feel like the devs need to create a chart of CC effects:

    - Slow/Stop the user's movement and/or aiming (Slows last longer than Stops as a balancing trade-off)
    - Prevent the user from activating abilities

    - Prevent the user from firing main weapon

    Now for each non-support class, your CC gets to do ONE of these things.

    If you're a support class, the combined total of all your CC may do all three of these things (see Engineer's stun grenade).  If Rose's Goatify prevents usage of abilities and weapons, then Time Slow should ONLY reduce movement without affecting ability usage or main weapon usage.

    So:

    Ice variants should not lock out ability usage.  Using any movement modifying ability should break CC (Rocket Jump, Turbo Spin, Hyper, Burrow, etc).  This is a fair tradeoff of high cool-down evasive abilities to counter a spammable no-cool-down weapon characteristic.

    I don't know if Motocross's mud gun slows movement, but it should not.  It should only affect ability usage.

    I don't remember if Turbo Spin prevents ability usage, but it should not.  It should only affect movement speed.

    All new CC abilities should follow this guideline to reduce the number of affects rendering your character useless.  With some practice we will be able to better understand which CCs lock out what facets of our character and be able to better handle those situations without it being an immediate death sentence.

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,656 PostsLatest Activity: 8 hours ago