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gametrieuk's avatar
5 years ago
Solved

The community response (Bots)

Ok, this post is intended to help the Devs, they were willing to listen to our requests about bots, I came from this post to bring feedback from the community and mine as well.

  • COMMUNITY
  • Well, come on, you can see that the problem is huge when practically ¼ of the community has problems with the Bots, and they don't like it in multiplayer, within the forum there is also strong criticism of them.
  • And the point that I would most like to emphasize, several players complain because it is impossible to win matches just because of the existence of bots, they play almost like a wall, making it impossible to enter objectives that they defend.
  • As it is noticeable in the post of @GutmanSca, they just frustrate many players. https://answers.ea.com/t5/General-Discussion/Remove-Bots-From-Multiplayer-PvP/m-p/9363382#M24308
  • Something also very important to remember is that even the few players who defend bots still want a lot of changes in them.
  • Another big problem is the number of players who abandoned the game because of bots, they were to serve as something that would make up for the lack of players, but because of them I know several friends who abandoned the game, or maybe they are not only a problem, but as a fundamental aspect of the cause of the reduction of players in the game
  • YOUR PROBLEMS

now i will list some bot problems, both as i've seen, and what other people have seen.

  1. acorn performing 4 dash in a row
  2. casting shadows being released in the middle of fung fu.
  3. Battle arena team kill 80's bot.
  4. naval laiser with perfect aim performing 3 kills.
  5. rocket ride with perfect aim.
  6. z-mech Sprinting.
  7. bots canceling abilities.
  8. Citron activating 2 naval laiser in a row.
  9. bots making super high jumps.
  10. secondary wizard, through walls.
  11. chomper by launching the goop in the middle of the burrow.
  12. 80's hitting shots at Nightcap's head across the map.
  13. hitbox from active Bots out of nowhere.
  14. bot scientist doing ROF bug
  15. husk hop making curves
  16. imp giving self explodes even though the robot is destroyed.
  17. activating abilities while charging batterie, bombs and others
  18. using abilities while reviving
  • principles that bots must obey.
  1. NEVER take the same damage our healing as a player (50% down).
  2. do things that players can't do.
  3. It is a warning when a player left, and was replaced by a bot.
  • ways we don't need a bot
  1. Cross-play
  2. more advertising and dissemination.
  3. improve the matchmaking system to better manage matches, so that there are more players in each room

thanks for reading, i really hope that some DEV sees this post, so that i can help the game.

post on Reddit

https://www.reddit.com/r/PvZGardenWarfare/comments/iemwik/do_you_like_bots_in_multiplayer/?utm_medium=android_app&utm_source=share

  • stukapooka's avatar
    stukapooka
    5 years ago

    @Iron_Guard8Probably because crazy in gw2 was actually crazy buffing the bots health, damage, and ai where in bfn crazy is the new normal apparently and the opposing team in gw2 used spawnables which could actually do something and less overall aimbot instakill abilities.

    Honestly I dont think cross play is going to greatly improve the game because while it is new players it still cant save bfn from being the broken unadvertised mess it is.

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