The PVZ universe is more bigger than we think. Times are bigger and contain various surprises. There's no match of those high quality tacos. A clash between plants and zombies still occurs. But this time more chaotic than ever before.
Presenting 3 new plant classes for PVZGW3:
The Mushroom: The Bomber Character for Plants composed with her shroomy blaster (normal mode) which launches ricocheting mines and the shroomy sniper (aim mode) which shoots damage dealing beams.
Shr-BOOM (Ability 1): A zombie seeking mine when used chases zombies until it reaches a zombie or is taken out.
Corrupted Code (Ability 2): Increases character hitpoints, damage, and fire rate. Decreases character speed, reload times, and ability delays.
Cyber Shield (Ability 3): Blocks zombie damage and reflects a portion of that damage back.
The Pepper: The Master Pistol-er composed with his peppery pistols which deal significant damage at close range.
Battle Cry (Ability 1): Nearby plants get an increase in damage and speed. As well in immunity to zombie critical damage.
Restless Rage (Ability 2): Character receives less damage from zombies. Increases damage, mobility, and fire rate.
Ghost Pepper (Ability 3): Ghost Pepper turns invisible and seeks zombies. When she vanquishes a zombie she becomes full health and then tries to find another zombie to vanquish. Zombies can't use abilities when getting attacked by the ghost pepper.
The Beet: The True Melee Character for Plants composed of his power fists dealing damage upclose or huge damage if charged. As well as the extend-o-arm (aim mode) which will knock back target(s).
Turnip (Ability 1): Turnip goes by damaging one zombie at a time and decreasing nearby plant(s)' abilities reload times. 'Turn up the Beet'
Beetdown (Ability 2): A painful barrage of heavy hits that damage and stun targets for its entire duration. 'Sucks to be a zombie!'
Retro Beet (Ability 3): A awesome tune that gives the Beet absurd speed, damage, and firing rate. 'Music does give powers (At least for the Beet)'