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Agree to all your excellent points!
But mostly, this one - The squash that just will not move from the two anchor points, no matter how hard u try and tempt him to leave.
If this occurs on Hard and Crazy Mode, this is the toughest (IMO) to overcome. You try to take cover from that thin anchor point post, or you try not to aggravate the squash by not shooting at him, or briefly leave the anchor point - observe the squash from a distance and when its safe, back to the anchor point.
All this requires coordination with the other anchor point guardian.
I just completed hard mode and we barely had any time left. 30 seconds left and squash was in Rage Mode. I was lucky to team up with a Max rank, Toxic Hero, random player.
Last 30 seconds of the game here........ http://xboxdvr.com/gamer/JoeC2475/video/30344501
joec2475 wrote:But mostly, this one - The squash that just will not move from the two anchor points, no matter how hard u try and tempt him to leave.
Just look at my uploaded screenshot. It's literally bad design. The Squash alone should not be allowed up there - or the anchor spot should give you stat changes that protect you from it.
But when you end up in crossfire from 2 bosses that time is lost and the anchor with it.
And you can't even take cover from it. Because the splash may or may not get you. So your only chance is to stay out of sight. And if that fails the chances of you losing the anchor increase tremendously.
I could tell stories all day. The worst stories. The pain i went through the last days is unbelievable. And by that i mean people that don't even know how to shoot.
Especially the low level Imp players are causing huge problems again. When they are just standing around until they can summon their mech. Only to die soon after along with it - unrevivable.
People can't even defend the bait. I had this one individual in a game - a Z7 Imp - who decided to just camp up on the center of the roof, while the rest defended the bait.
You could think he figured it all out and took a nice elevated sniping spot. But when i had 40 vanquishes and apparently not enough Imp Punts to carry that team, we finally failed to defend the bait; and that Imp only got 3 vanquishes.
Three.
Then there are are these individuals who are not learning. Either by constantly going after the Squash or constantly leaving the anchor spot. You would think that after the 5th fail the human mind would attempt to identify the problem. But no. I've had people break the anchor 10 times by leaving the spot.
Not to forget ridiculous setups based around character leveling, instead of efficiency. Or 3 Imps, where no one considers health a problem (ragequit included).
And right when you think you know the worst of the worst players you discover this:
You place Tackle Shields to block enemies, and one of your team members immediately opens fire at them to destroy them for no apparent reason.
And i can't tell much good stuff. Now besides the rare appearance of people that just want to get this done and play with a plan in mind.
Only 1 random crazy game succeeded (2 on normal, 1 on hard). And only because i was lucky enough to get 3 high level 2000+ players. That team immediately did well. And we even had a Scallywag Imp (+my All Star, a Toxic Brains and an Astronaut).
That being said i also dominated crazy with 3 other experienced players. We literally defeated the Squash in 2 turns. Where the first rush already cost him like 60% health. But that was well organized before it happened.
In the end Popcap relies too heavily on lazy chaos. Plenty of these problems could be avoided by providing a proper matchmaking. So for example the low level players can fail with other low level randoms, while high level experienced players don't have to worry about how to carry the mess.
I like to help others. But my recent experience told me not to.
This Boss Hunt isn't that hard. It's the lack of intelligence that drags it down.
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