Anonymous
10 years agoThe Imp Mech...
Is the single worst game design you guys made with Garden Warfare 2... The reason I say that is because it's radically different from any other mechanic that any other character class has. And you on...
If mechs couldn't control a hill/ capture a point, I'd be happy. For the most part, they aren't THAT effective. It's just annoying when you have more than 1 capping. Yes, they will die pretty quickly because everyone is focusing on them, but it's almost an assured capture.
The Mech is fine. Its the little maggot with his OP weaponry and way to much HP that breaks the game. The Imp should be vulnerable without his mech. That's why he got the double jump and his small appearance.
But in it's current state with the high damage output, the Gravity Grenade that not only nullifies cover but also rooted plants, not to forget to lock entire groups, and the Impkata that requires literally 0 skill and hits everything and anywhere, is the Imp way too versatile even without his mech. And then even in his mech he gets the ability to push plants out of the ground.
And if that wasn't enough the Pylon Imp comes into play. With not only splash damage but also mines...
If Imps actually have to take a risk at capturing points without their mech, people would waste a lot more time to get their mechs ready. Which would be a downside for having too many Imps in the team. But as of now, plenty of teams are half Imps that throw Gravity Grenades everywhere and use Impkata over and over, even in 1 on 1 scenarios. So the Imp replaced the Soldier from the original GW.