Forum Discussion

Anonymous's avatar
Anonymous
10 years ago

The Imp Mech...

Is the single worst game design you guys made with Garden Warfare 2... The reason I say that is because it's radically different from any other mechanic that any other character class has. And you only gave it to one side of the war. Now I'm not saying it's like some broken thing or anything. But I think that its existence, its presence, is something you simply can't balance around as a whole on the team scale. It makes it almost impossible in my eyes.

I don't think you guys have an easy job ahead of you actually trying to balance the game. I'd be very surprised if GW2 ever, and I mean ever, becomes considered a balanced game. I think it's just too much to handle. Too many classes, and variants to control. But I think that the Mech throws the whole thing out of order... You get a whole bunch of these things running around, and characters are designed to fight other characters... A mech is 2, 3, even up to 4 times the health of an ordinary enemy. You know... And you have like 3 running around at once. You're asking the plant team to take down basically multiple times a normal teams HP in a short period of time in order to sustain a capture point or whatever it is you're doing. 

And you know Electro Brainz's arc damage is 15 damage for some reason, when no other, not one single other electric class even does half of that. What is that about PopCap. Why does that even exist. What was the purpose of giving him 15 damage on that....above everybody else by double that amount. The inclusion of heavily armored abilites, more so than ever before. You buffed the Scientist for some reason. He wasn't this powerful in GW1... You gave him a random damage boost. I just think there's too much going on to actually have this game balanced. Having these issues, which can be normal sometimes I suppose in games in terms of balance of NORMAL CHARACTERS is fine. But with the mech in there as well only on one side I think it just amplifies it to a point of no return. Because you can't balance a team against normal classes, and the mech at the same time. The Mech is too radically different from a normal character to do. 

My own personal critique. And I'd ask that the community just kind of keep cool about this thread. I'm not mad or anything. It's just a conclusion I came to thinking about all that was added and how the game has unfolded going into its 3rd month. To give it to one side, and one side alone is a bad design. 

12 Replies

  • Screion's avatar
    Screion
    10 years ago

    The Mech is fine. Its the little maggot with his OP weaponry and way to much HP that breaks the game. The Imp should be vulnerable without his mech. That's why he got the double jump and his small appearance.

    But in it's current state with the high damage output, the Gravity Grenade that not only nullifies cover but also rooted plants, not to forget to lock entire groups, and the Impkata that requires literally 0 skill and hits everything and anywhere, is the Imp way too versatile even without his mech. And then even in his mech he gets the ability to push plants out of the ground.

    And if that wasn't enough the Pylon Imp comes into play. With not only splash damage but also mines...

    If Imps actually have to take a risk at capturing points without their mech, people would waste a lot more time to get their mechs ready. Which would be a downside for having too many Imps in the team. But as of now, plenty of teams are half Imps that throw Gravity Grenades everywhere and use Impkata over and over, even in 1 on 1 scenarios. So the Imp replaced the Soldier from the original GW.

  • Anonymous's avatar
    Anonymous
    10 years ago
    Have you noticed how every single zombie is labeled as versatile? They gave the zombie sniper a shotgun. They gave the super brainz, a melee character, a ranged beam weapon. They give the Imp the mech. Ugh. They HAVE undone the roles of characters they worked like 2 years to create when they made GW2. But it's only one side. Only the zombies get these perks. I don't know why!

    The Mech just adds to the the stupidity. And im pretty much done talking about yhe mech, he is what he is, and its not like theyd ever take it away...

    But I also can't stand the arm glitch with the Electro Brainz. Did you seen what they can do. They can completely hide behind an object, you CAN NOT hit them, but their f'ing arm can stick out of the side and blast you. It's like head glitching, but with their arm. I'm so sick of the bs stuff in this game. I don't understand how they let Electro Brainz run around for going on 3 months now with the way he is.

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,717 PostsLatest Activity: 50 minutes ago