Anonymous
8 years agothe most used class !
for plants and zombies, i want to make kind of a survey to know which class is most favourite and important to zombie players and plants players write the type of the class, and why. the hero, and ...
me myself, my favourite class is kabloom !! absolutely awesome..
super super super control , as a plant, you want as much control as you can and effects because the last word is always for zombies ( tricks ) , so kaboom is perfect
i mean , you have to be able to control zombies before reaching battle phase
cards like berry blast, cherry bomb , banana launcher and banana bomb are the game changers for me, they run any plan
also the berry family is AWESOME when it comes to control like sergeant strongberry and sour grapes duo , many examples
and the mushroom family, wit the pinecone duo
and my most favourite card in the whole game !! MOLEKALE , it makes a legendary duo with pair paradise
my favourite hero is solar flare
as i mentioned, kabloom is control.. then solar is defence !! you heal yourself and you make suns to bring out the big guys early
so you defend and control, it's like playing on the counter attack !! full of comebacks and surprises haha
cards like three headed chomper, wing nut are so one of a kind and nothing looks like them in any other class
simply solar flare has got my most 2 favourite classes summed up ! a adore her haha
Beastly is my fav. All classes have fun aspects to them, but Beastly can be both aggressive and control, so I tend to play it a lot. I'll use The Smash for fast-paced reliable pet decks, and Boogaloo for a longer game with a gargantuar's feast finisher.
@UniVoidz i'm always happy when i find the smash is my opponent !! the easiest one for me + impfinity !! i think beastly is controllable somehow, the ones that annoys me the most are brainy heroes... lots of low cost tricks and possibilities .. that's bad you know
and speaking about the super powers.. for solar flare
- sun burn is awesome only if you had it at the beginnings of the game, cause what will you do with that extra sun if you are already making enough in advanced levels , it can be so useless from 6th or 7th round , and the 2 damage isn't a big deal , wha is great about it that it can give you a fast start to the game.. only if you had it in the starting hands or first block
- weed whack is awesome
- scorched earth is good but not that much
- more spore is absolute garbage, specially when you have it in the starting hand card !!! so annoying .. the worst super power in the game, only if you are playing a pineclone but still useless and rarely can reach the 5th round to make it without sacrificing a lot .. if this must exist then stop giving it to us in starting hands it feels like you started with no superpower and less than opponent by 1 card, and if played in the start to " block " a plant it has a low chance to exist at the same lane.. it just fills their block meter so quickly and give them super powers.. hate it
@z_elmo21 I'm with you on that about More Spore, if you agree that Dance Off is equally bad. I know they have synergies with cards like Buff-Shroom and Aerobics Instructor, but they are pretty terrible in any other deck type, sometimes worse than playing nothing.
I must disagree with both of you. More Spore and Dance Off are greater than you may think.
-On early game: They serve as a Block-Breaker.
This small attacks can charge the enemy block meter insanely fast. Sure, your opponent gets the super-powers, but if you play it right (and with a good control deck) is actually pretty good to leave your opponent without the block meter on the later stages of the game. Is pretty frustrating to see your Grapes of Wrath explode and watch the damage being absorbed by the enemy block meter.
-On mid game: They serve as a sacrifice.
Yeah, just like Yu-gi-oh. You can use one of the small mushrooms to evolve your Elder Berry to 5 attack. Same thing with the zombie dancers, but with something like Zomblob or Final Mission.
-On late game: They serve as a shield.
The fun fact about this game is that, your opponent may have a masterful 9 attack Poison Oak on play that you can easily hold off with a 1 health zombie. Because each superpower automatically uses 2 available lanes, you can manipulate where you want them to be.