10 years ago
The Plant Struggle Is Real
I don't know why, but over the past several days, where I have mostly been on plant teams during Turf take over, the plants can't seem to win. Not just losing the game, but rarely even making it past...
75% of the problem is... and always has been that players don't push on offense. Part of the issue is that now that Plants play on offense, the original classes were given 0 new abilities geared towards offense. That combination right there is a disaster for plants. When you got pansies who don't push the objective, that forces the defense out towards plants spawn... which then leads to the plants being spawn killed.
As I've always said, this generation of k/d kids has no concept of team and objective play. I've said since GW1 that they need to gear the incentives towards objectives. On offense, more time spent in objective and kills while in objective gives bigger bonuses. On defense, kills while standing in objective give bigger bonuses. When they see their scores and payouts drop... and are no longer on top of the leaderboards, then maybe they'll start rethinking how they play.
I agree. I mostly play on turf takeover and it looks like plants become the underdog after rose nerf.
To me, plants are lacking the way to breakthrough zombies'' defense line. Compare to zombie's marksman role (shark laser pirate) which can do 35 dmg on hit on any range with a decent fire speed, cactus is only able to make 25 on hit with a slower fire speed. This greatly limit plants' ability to eliminate enemies in distant range. While in close range, chomper is not as effective as scientists, who can take down 2 to 3 plants with only one magazine. And the tank role, fulfilled by citron, is also lack of power. Citron usually lose to a 1 on 1 fight in close range, where a tank should stay.