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Getting 1 shot is definitely annoying, but some of these are nearly essential to the plants in their current state.
1. Chomper will ALWAYS be annoying, he is a pain to play and a pain to fight. Unfortunately with the way he is designed he will always be like that. Really is just bad character design in general, I like him as a character, but man they just can't get him right. 3 games now. Nerfing him at all right now would lead to him just being useless.
2. Snapdragon is very slow and weak right now I'd say. He is large and has a very BIG HEAD, making him sniper food. His fire... seems to just slightly warm the enemy's feet. His homing fireball is very slow and easy to dodge. "Use your abilities and get free kills" can be said about... a lot of abilities in this game. Nothing is really free. There is technically a risk to ... anything. Even something like popping out a chili bean bomb, you still have to think, and the abilities need to be timed correctly to actually .... well 1 shot. Being on the receiving end of that 1 shot isn't fun of course, but I wouldn't say that they are completely 100 percent "NO SKILL".
3. Oak you are right about. He does way too much damage for a tank. BUT Acorn is completely useless. Giving Oak an actual cool down and treating him as a "mech" would help fix this I think. That or... just lower his damage and buff Acorn so there is a point in using both forms.
4. Gatling Pea is also a death sentence for the peashooter himself. Its a very high risk high reward ability. You are rooted... and become a free kill to any snipers or zpgs you can't see. Chili bean bomb is very easy to escape right now that sprinting is a thing. Really you can just run out of it. It will probably kill you if you are unaware of it of course, but it gets pretty predictable after a while.
5. Okay yeah, Nightcap is a problem right now. The issue here is that nerfing really anything of hers might render her unplayable. I am worried that this is going to happen, past experiences aren't giving me too much hope either (GW2 Rose/Citron......). She is a pretty easy character to 1 shot though, not saying that justifies her 100 percent, but she is not GAME BREAKING OP like some people seem to be making it out to be, just very powerful right now. In my opinion at least.
6. The Citron's shield is fine I'd say. Its really easy to just shoot down, but like you said can be super helpful for reviving and blocking for your teammates, not sure what the problem is here. Besides, Super brains also has the same exact one. His roll does good damage, but super brains has two abilities that are ALSO heavy and easy damage.
7. The sunflower's sun beam is really bad. Sure if a miracle happens and you can't see the sunflower blasting you with it, it will probably kill you, but she is very easy to spot and blow up instantly. It is by far her weakest ability and doesn't fit with her kit at all. Her healing is good, but she is defenseless when it comes to combat.
And yeah the scientist is messy right now too, like you said he's a horrific healer. But he is such a deadly assassin, really try it. Don't even bother healing and just use your abilities fully on combat, he is really powerful. This is another shame I'd say. They seem to be trying to "balance" the healers by making one good at healing (BUT COMPLETELY USELESS AT FIGHTING) and the other good at fighting, but completely underwhelming when it comes to healing. This is a big issue right now I'd say.
8. Potato mines are pretty easy to spot yeah, but you can probably expect a cactus to drop them down when you approach one up close. I do think they should probably not instantly activate and kill you right when she drops it. You didn't mention the cactus's drone, which when compared to deadbeard's drone is a lot worse. Deadbeard's air strike IS SO MUCH more powerful than the cactus's. Much quicker, and easier to use.
9. The goatify is REALLY easy to see coming. Rose also is just all around... weak. Sure jinx is auto aim, but it does no damage unless the rose hits you some more, or her allies help her of course. Arcane enigma is a nice escape, but.... that's really all the rose has got going for her.
10. Yeah, the Corn is also pretty weak right now. Low damage. I do have a problem with his husk hop though. It seems funky AND STILL GLITCHES OUT like it used to in garden warfare 2. At least I have had issues with it so far. Butter beacon is a very nice ability, but is probably all the corn has got going for him.
..... Okay now the zombies. I read what you said and definitely agree overall some of the abilities require MORE risk (besides a few zombies... like the scientist, engineer, and super brains..), but I think zombies are better characters in general. Like... they take a bit more skill sure, but they also have much more potential to be successful than the plants do. Which is yeah. A real shame. Nerfing really any of the "no risk" plant abilities will render them useless, it would probably require full scale reworks to fix. Like I said I don't completely agree that these 1 shots are NO SKILL, but I understand what you are saying in that they are less riskier to use than some zombie abilities. These plant abilities are also... well very predictable and it makes the plant team pretty easy to predict.
And yeah 1 more thing, the fact that everyone and their mother are playing nightcap right now makes them look a lot worse. Too many players all playing one class can get ugly no matter what they are playing. A character limit would be lame for people trying to level up or play a specific character. So I don't know, maybe if there is ever a more competitive mode they could add character limits to it.
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