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The Imp isn't powerful enough. He needs at least 200 HP and 3 more butt boosters so he can bounce in the air even longer. And he only has two guns! He needs at least 2 more, and if that means giving him two more arms then so be it! Also, I think his mech is underpowered. He's so easily killed according to everyone so I think the Imp's mech should be given a mech. That's right. If you're in your mech long enough his hidden ability will activate which will call in an even bigger mech that the previous mech crawls in to. It has 600 HP and 16 auto firing shoulder mounted laser cannons. He also should be given the ability "I win" and once it's activated the capture point ignites into flames instantly killing any plant that steps in it. And it lasts for the duration of the match. It's the only way the mech and the imp can be viable. He's way too easily killed and countered right now. Do something Popcap! Sony keeps calling me, asking me if I want a refund on my game!
@XMalakhX wrote:The Imp isn't powerful enough. He needs at least 200 HP and 3 more butt boosters so he can bounce in the air even longer. And he only has two guns! He needs at least 2 more, and if that means giving him two more arms then so be it! Also, I think his mech is underpowered. He's so easily killed according to everyone so I think the Imp's mech should be given a mech. That's right. If you're in your mech long enough his hidden ability will activate which will call in an even bigger mech that the previous mech crawls in to. It has 600 HP and 16 auto firing shoulder mounted laser cannons. He also should be given the ability "I win" and once it's activated the capture point ignites into flames instantly killing any plant that steps in it. And it lasts for the duration of the match. It's the only way the mech and the imp can be viable. He's way too easy killed and countered right now. Do something Popcap! Sony keeps calling me, asking me if I want a refund on my game!
Oh man I forgot about that poor little guy. Having only 350 health in his mech, what were they thinking?
Good point, the health needs to be at least double of what it is, he's vulnerable with out it.
The I win button sounds quite situational and I could see how that could work. Nice one!
- Anonymous10 years ago
@KnowsNoLimit Well I'm a fair guy, and having something like "I win" would give this game some real balance. The plants are just running amok in multiplayer right now.
- 10 years ago
@XMalakhX wrote:@KnowsNoLimit Well I'm a fair guy, and having something like "I win" would give this game some real balance. The plants are just running amok in multiplayer right now.
You have noticed that as well?
I see it day in and day out, Plants just keep dominating modes like Herbal Assault. Zombies could definitely use some more offensive capabilities that's for sure.
- Anonymous10 years ago
@KnowsNoLimit I think that the plants have way too many offensive characters too! They need to make a couple more of their classes complete support type characters. Their primary weapons are so strong, too strong! They should just remove them! Their abilities too! So OP! I mean look at the zombies. They have nothing! It's like the whole zombie team is support characters. They really need more offense so they can hang with the plants. You know what they should do? They should allow the zombie side to have 20 players in a game, and reduce the plants down to 10. That way it would at least be fair!
- Anonymous10 years ago
I'm not doing enough damage when I'm a Welder or Centurion. I want my fire damage to be 10 per hit. I mean they are plants, how are they not bursting into flames?
- 10 years ago
@Ondu_Kinuta Flammable Plants, nice take on it. I think the dot for fire is too low, only 20 hit points? I think we can do better than that and have at least 50.
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