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@xGolden_Warfarex Offspring. Now we're crossing into reproduction talk 😃
@Ondu_Kinuta wrote:@xGolden_Warfarex Offspring. Now we're crossing into reproduction talk 😃
Roots. 😛 Deal with it.
- Anonymous10 years ago
@xGolden_Warfarex Fair enough 😛 Still agree with your flower nerfs
- Anonymous10 years ago
@Ondu_Kinuta wrote:@xGolden_Warfarex Fair enough 😛 Still agree with your flower nerfs
Thanks, gonna post my pea shooter nerfs soon because MY GAWD that thing is BROKEN as broken can get.
- Anonymous10 years ago
@xGolden_Warfarex Peashooter? Don't even get me started on that pinpoint accuracy Cactus.
- Anonymous10 years ago
@Ondu_Kinuta wrote:@xGolden_Warfarex Peashooter? Don't even get me started on that pinpoint accuracy Cactus.
@Ondu_Kinuta Yeah all the plants just need nerfs.
- Anonymous10 years ago
Time to address the peashooter and its brokenness. Peashooter and its variants obviously need a nerf so they cant jump because look at that head...thing... If it jumped it would just turn upside down and knock itself out from its head hitting the ground. Its main weapon needs the pea bullets to actually be the size of a pea and deal 90% less damage because its an actual pea and not a bowling ball. Hyper needs to be fixed so it only gives the pea shooter a 10% movement speed increase and nothing else. The bean bomb needs fixed so it doesn't explode and when a zombie goes near it they can eat it for health. Gatling ability needs to have a fourth of the ammo it normally has and should deal 70% less damage because again its shooting tiny little pea's. And lastly needs to move 85% slower due to it doesn't have feet and its big head thing makes it top heavy. This would be a good temporary fix for the pea shooter until they make a better debuff for it Will give my opinion on how to fix the broken cactus sometime soon. 😛
- Anonymous10 years ago
Ok first off the cactus is too broken and here is a list of nerfs for it. First off, reduce movement speed since cactus's don't move much anyways. Inflict damage to nearby plants if they touch it because thorns and whatnot. Remove explosive damage inside mines and instead it can only be tossed at zombies like a game of Hot Potato. The tallnuts can stay as they are. Drone though..yikes. remove it's flight option and now can only roll on the ground towards zombies.
- Anonymous10 years ago
@Ondu_Kinuta wrote:Ok first off the cactus is too broken and here is a list of nerfs for it. First off, reduce movement speed since cactus's don't move much anyways. Inflict damage to nearby plants if they touch it because thorns and whatnot. Remove explosive damage inside mines and instead it can only be tossed at zombies like a game of Hot Potato. The tallnuts can stay as they are. Drone though..yikes. remove it's flight option and now can only roll on the ground towards zombies.
Yeah the following for cactus and variants need to happen:
Movement speed is reduced by 90%
Its shots have 90% damage fall off if its spike is in the air for more than 0.1 second.
Damage is decreased to zombies by 70%
Plants take 30 damage and move 90% slower if they get near a cactus
Potato mines take 5 minutes to prepare and cactus ONLY gets 5 per match, cannot get more.
Potato mines deal 80% less damage to zombies and can explode if a plant gets near one dealing 100 damage to any plants in the blast radius.
Both drones move 85% slower and health is reduced to 1
Drones can only be 1 inch off the ground and if they fly any higher they take 1 damage.
This would fix cactus for a while before it becomes OP again somehow.
- Anonymous10 years ago
@xGolden_Warfarex Also good choices for nerfs. The fire cactus will take 1 damage every 10 seconds since..hello..it's on fire!!!!
- Anonymous10 years ago
@Ondu_Kinuta wrote:@xGolden_Warfarex Also good choices for nerfs. The fire cactus will take 1 damage every 10 seconds since..hello..it's on fire!!!!
Again this would be a Temp. fix for cactus, it wouldn't be good enough because cactus would find a way to get around this.
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