The Smash Flag Zombie Deck! (Explanation)
So basically, this deck consists of flag zombies (hence the title.) to dish out as many cards as possible to fill up your lanes and then to buff them up with your zombie tricks. Note that this has not been tested with higher ranks. I've only tested this around 10.
Deck Layout
(Uncommon) x2 Arm Wrestler: A Great beginning Zombie for the first 1-2 turns. You can even dish out a small bit of damage to the hero.
(Common) x4 Camel Crossing: One of my favorite cards in the game. Once all of your Zombies are strewn out, make sure they survive with this card.
(Common) x4 Dog Walker: Ever better than the Arm Wrestler for beginnings (IMO.) Nothing else needed to be said.
(Common) x2 Nibble: This ensures that one of your zombies in a lane stays alive. Remember, all lanes must be covered. I run out of cards fast in this game.
(Common) x4 Skunk Punk: Just a beginning card if you don't receive the Arm Wrestler or Dog Walker.
(Uncommon) x2 Snorkel Zombie: This is to fill up that water lane in the Flag Zombie Deck.
(Common) x4 Conehead: This is so you can make a tank later on. Also good for beginnings when brains are 2-3 if you don't have the flag zombie.
(Common) x4 Flag Zombie: The entire purpose of this deck is to have flag zombies to cut the cost of your zombies to have them all on a lane as quick as possible.
(Uncommon) x2 Haunting Zombie: If all of your other cards are tricks, and this card goes into afterlife, play it again to take out the zombie that killed this card before.
(Common) x4 Sumo Wrestler: Move out unwanted plants to make room for a heavy hitter, or to protect a flag zombie.
(Common) x4 Dolphin Rider: To fill up the water space on the battle field. Also for good attack.
(Uncommon) x2 Landscaper: Good for protecting a flag zombie or other low zombies.
(Common) x1 Loudmouth: Good for getting a last minute buff, if you can fit loudmouth on the field.
(Uncommon) x2 Vitamin-Z: A great buffing trick to make the zombies even more OP when they're on the field.
(Common) x4 Medic: Another one of my favorite cards in the game. Fill up a space and heal the hero for 4.
(Rare) x1 Deep Sea Gargantuar: Fill up a water space, or wreak havoc with a Vitamin-Z to finish the plant hero, or deal mass damage. Good pair with a Sumo Wrestler's Ability.
As you can see, all but 1 of these cards are Common and Uncommon. Most of the cards here are low costing. This is so when the flag zombie(s) are out, you can place 1-Brain zombies for the cost of 0 to fill up the lanes, and get heavy hitting cards out early, like the Deep-Sea Gargantuar, or if you need a desperate heal, Medics will cost even less, so you can get 4 hero health or protect a zombie. All of these cards act with each other in a way as long as the Flag Zombie is out. Make sure all of your lanes are full before using the Camel Crossing, or whatever else you use. This deck does not need to be copied entirely. There are other alternatives to cards I used as "fillers" to make my deck 40 cards.
Your Ideal Hands (The Hero Skill Card Doesn't Matter.)
Two 1-Brain Costing Cards, a 2-Brain Card (Flag), and an Amphibious Card. (Not DSG)
Two 1-Brain Costing Cards, a 2-Brain Card (Flag), and a Camel Crossing.
Two 1-Brain Costing Cards, a 2 Brain Card (Flag), and a 3 Brain Costing Card.
One Dog Walker, One Arm Wrestler, A Flag Zombie, and an Amphibious Card. (Not DSG)
Something Along Those Lines Will Get You Through Your Match Well. May The Re-Draw Odds Be In Your Favor! :D
(This deck is also used as, when all of your lanes are full, a card cycler. In every match I always play Card-To-Card where I have 0, then 1 which I play, then 0 again, etc. You can regain your cards using this strategy when your lanes are full and zombies buffed so you do not have to worry.)
I hope this deck helps you win matches and advance in ranks like it has helped me!
Any Questions/Concerns/Tips/Tricks/Swaps? Let Me Know! ^~^ Always open to suggestions.