Forum Discussion
TheSprinter85 Thanks for the summary behind the mechanics of the summonables in BfN, as having left the game over a year ago my mind is pretty rusty on the intricacies of BfN, and with that distance to the game I shouldn’t really be taking part in these discussions.
However, I felt that a possible future GW3 would have to incorporate the learnings gleaned from the previous versions of the Plants vs. Zombie games in order to avoid a repeat of the failings of BfN and to a far lesser extent that of the 2 GW games.
That said. Your suggestion of having summonables/pots/bots in the actual objective to counter the attacking summonables is definitely a third possibility, as long as there remains a proper measure of player ability.
@PerniciousPea even if you are a bit rusty on some aspects of BfN, I welcome your participation in the discussion! I'd like to see more folks posting and joining in the conversations, and glad to see it.
I got max rank in BfN earlier this year and haven't played much since, I did get some more GW TT and Ops in this year as well, but as always, I've focused on GW2. GW is good but too many roof top campers and teams full of toxic peas and super commandos can ruin matches, and in BfN, it still feels like chunks of the game were never fully developed, and with nothing to spend coins or prize bulbs on, and TT being less fun than in GW2 thanks to narrow map design and other things and no mixed mode to play, along with Ops being so lackluster, I'd rather just play GW2.
The next game has got to do better than any of the current ones, including GW2, and spawnables will be a part of that. I'd like them to be useful, fun, humorous (hearing the pirate barrel zombie in his muffled voice state;' arg, brainz' always makes me smile), and as balanced as possible, would be great. Part of why TT is my favorite mode is the combination of using the spawnables, teamwork to get the points taken/defended, and the fun mini games at the end, so spawnables are a very big deal for me.
- 4 years ago
@Iron_Guard8 Many thanks for that! There’s nothing for it then but for me to get cracking on a brush-up of the abilities and general gameplay of BFN so that I am more eligible to comment on the game (says I with a gnashing of teeth).
Agree. Campers can be an absolute pain in GW2, which as far as I remember is a gameplay that isn’t really possible to the same extent in BfN. So there is something rather good in BfN after all :-)
By the way. Sorry if this is a bit short, but I’m on holiday in a place bordering on the boondogs in this country so the internet at this hotel is pretty patchy.
- stukapooka4 years agoLegend
@PerniciousPeaThe only problem with bfn not having the camper problem gw1&2 have at times is beacuse they made the maps bad in the opposite respect by having everything be so close quarters and small.
Can't wait to see you rejoin our discussions as there aren't many left on these forums after bfn.@Iron_Guard8 A new game needs to retread back to gw1 and 2 and expand upon what we love like the game modes/maps and simply fix the annoying crap like glitches and balancing to better the game overall.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 22 hours ago