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Souper_Plant's avatar
8 years ago

the ultimate pvz gw 2 ideas

  i think some guys know my old post when i posted my ideas for gw 2, well, this post is going to fix a lot of things in that post, i actually just copied and pasted my old post, but i changed some things and added more ideas
  now there are my ideas:
 -characters:
PLANTS:
Citron:
-Paintball citron: you get it? paintball? because citron becomes a ball xD(terrible pun), ok talking about the character he attacks very much like the toxic citron, but instead of being toxic and leaving those toxic smokes, he have an effect very more interesting, it's base attack will make small blots of paint in the screen from the striked zombie, difficulting the vision from that zombie, it makes a new blot in the zombie's screen each time the citron hits that zombie, and it will also difficult to the zombie's aim, and this citron is better for long ranges, very like the painter engineer, which could get this passive too, but some changes, like having a bigger blot than paint citron, but having a smaller blot limit than paint citron
-Soundwave citron: a sound variant for citron, he strikes the zombies with long range soundwaves and can also damage nearby zombies with soundwaves which comes out from he's base attack, it's like two different shots in one
-Ghostly citron: this citron's shoots makes ghostly lights which reveals zombies hiden behind walls, it's like scuba soldier
Rose:
-Robotic rose: this rose is a real paradox, nobody knows if she's from the future or the past, some think that she's from the past but goes to the future, or that she's from the future but goes to the past, this rose is basically a mix from metal and electric characters, having 50 more health and attacking the zombies with electric thorns damaging them with an electric current between then, also it's base attack isn't charged
-Vampire rose: i personally think rose class need a vampire variant, since it's a support class and have difficulties to stay alive, very likely sunflower, this character is just a rose whitout having charged base attack which it's base attack drain health very like vampire sunflower, also i was thinking if her base attack could have something else, like if it's shoots could chase the zombies faster depending on how low their hp is, i called that blood seeker
-Temporal rose: this rose is very special, it's base attack makes zombies slower for each hit, but unlikely ice characters, she can't freeze the zombies, so lets just say that it's like an worse ice character, but there's the special part about it, it's base attack is a charged attack, but when it hits zombies with the last charged shot, it will reduces part of the cooldown from all rose's habilities, it's pretty userfull, since one of the worse rose problems is don't having any disponible hability when she really needs them
one of these roses could be a legendary variant, since rose don't have one non-festive yet, unlike all the new classes, which have one non-festive legendary, it could be robotic rose which could get a lot faster and have a increase in her electric current range, and she could fill her legendary metter with kills like every other legendary, assistences can also fills it a bit

ZOMBIES:
Imp/z-mech:
-Franken imp/z-charge: an electric variant for imp, having electric blasters that attack plants with an electric current, and it has a little damage in area, it's z-mech looks like a car battery or something like it, it's arms could be the connectors which we connect to the batterie and to the car, or just one being in a arm and the other connected in the top of the mech, it's attack is an electric beam, and it's habilites are that he makes a magnetic shockwave that boosts the speed from nearby zombies and stuns nearby plants(1st hability) and that it throws a metal thing that makes a lot of thunders fell very likely corn's butter barrage(3rd one)
-Yeti imp/z-yeti: it's a imp dressed like a yeti that shoots small ice stalactites, it's an ice and penetrating class, it's mech is a robotic yeti which fires bigger ice stalactites, and it's habilities are that it jumps and making an ice explosion when it hits back the ground, like the yeti boss, freezing and damaging all plants around(1st hability), and that it makes a giant snowball and toss it to the plants like a zpg, doing a lot of damage if it hits a plant and also dealing damage in area(3rd hability)
-Arachno imp/Window-z: a spider based imp character, which is a toxic variant, but whitout having the toxic aura, instead it's base damage will leave the toxic effect and makes the plants a bit slower, by the fact that it blasts them with some type of toxic web, and about it's mech, it's a giant robotic spider(of course), shooting plants with acid and having habilities that makes it toss a giant web that traps plants and makes them incapable of moving or using habilities for a while(1st hability), and sadely i don't have any good idea for the other mech hability
Super brainz:
-Metal brainz: another mix of classes that includes metal, but now this time it's metal with auto-detonation, so it's a super brainz with 50 more HP, and it's base melee attack is like the basic super brainz, doing 3 different punches, but the 3rd one will be a ground pounch, which does a big damage in a area around him and applying knockback to the plants in that area, and his ranged attack is that he fires he's own metal fist, it would be the only super brainz with ammo, and like every other auto-detonation class, tapping the attacking button again while the fist is in midair will make the fist explode, it has only one ammo, and a slow reload, so you can't attack, switch to the melee attack or using habilities until he reloads, try using a combo by doing the melee combo and them using the ranged attack to finish all the plants in your way
-Wherewolf Brainz: even with Wherewolve Brainz trying to convice the other zombies, even the brainless ones(literally) know that it's just a costume, and he's not a real werewolf, now about the character, this super brainz variant has very sharp claws, slashing every plant in he's way, unlikely the other super brainz, this one has a bigger hitbox with the melee attack, but it also deals lower damage, and a bonus is the fact that he drains health for each time he slashes a plant, and he's long range attack is the lunar beam, which stuns the plants with all the power from the full moon.
-Dumbstep brainz: i think you all know roadie-z, knowed as the only sound variant in the entire pvz gw 2, so i had the idea to make that character for super brainz class, which has 5 punches in the melee combo, like eletric brainz, but in the 5th attack from the combo he claps his hands making a huge soundwave stunning plants in he's way and applying a little knockback to them, and he's ranged attack, he's range attack is very similar to soundwave citron's base attack
Captain deadbeard:
-Captain squidface: i have two design ideas for that character: it could be a zombie pirate with a lot of squids around he's own body, or a mutant zombie with a beard made of tentacles, very like a villan that i don't remember the name from a movie that i don't remember, i think it was one from pirate of caribbean movies, now talking about the character, it would be another paint variant, but it can only make a big black inkblot, which would be bigger than painter engineer's blot, but have a very reduced blob limit comparing to other paint classes, also it's ranged attack would make 1 blob per shot and the low range attack would make 3 which could be the limit of blots, by the fact that it stills difficult the aim from the striked plant
-Captain icebeard: he passed thousands of years freezed in a iceberg, and the rest of he's post-life using he's freezed mind to chill these plants to death, it's a pirate captain with both charged ranged and low range base attacks, charging will make the plants even more slower and making they became freezed even faster
-Captain clockhead: they say zombies aren't good in anything, well, hanging clocks is not a exception, captain cuckoohead was haging a clock on the top of he's wall, when it fell in he's own head, the last thing he heared was that annoying cuckoo, but something that nobody could find out is how he could get that temporal powers only by getting hit by a clock, something that happens to zombies at least 10 times in their entire post-life, it's another temporal variant, but now this time captain clockhead can only reduce the cooldown from he's own habilities with the low range base attack, so if you want to use that parrot a lot of times so you should hunt for some plants
one of these pirate classes should be legendary, i think it could be captain icebeard, which fills the legendary metter when freezing plants, and when it's fully filled, he'll instantly freezes every plant in the first shot and will get faster

these were all my characters ideas, i hope pop cap could read them one day, even by the fact that the chances of it happening are very small, i took a long time to put all of these ideas, and if someone else want to post your own ideas for pvz gw 2 there in case of pop cap someday read these(something that probably will never happen) you can feel free for that, i would like to see which ideas the community have for that game, and with these ideas i could complement mine, and i'll try post more ideas when i get more, and i would like to see what you guys think about my own ideas and feel free to tell anything you want about them
and there are some of my balance ideas:
-buff iron citron's projectile hitbox, iron citron was already a pretty difficult class to play, by the fact that it difficulty hits the zombies and deals a very small damage, even more after the patch -which nerfed he's damage, i think iron citron need a bigger hitbox for he's projectiles
increase all chompers health by 25, it's basically a class that only have melee attacks and can hardly ever survive against zombie groups, even citron and all stars which have ranged attacks have more health than chomper, if a chomper tries to eat a zombie in a group of zombies, he's chances to get out alive are very low, i think this buff would help chomp a lot, and makes him a
better class
buff super brainz ranged attacks, i played as super brainz after the patch, and i don't liked it, they basically destroyed super brainz ranged attacks, i think that nerf was necessary, because super brains is a melee class, but i think the long range attack was nerfed too much, by the fact that it overheats very quickly, i really think they could buff something in the long range attack from super brainz
well these were all the ideas that i had for now, sadely i don't had any corn idea, by the fact that i don't like too much to play as him, he's too slow, it's like a fat soldier, and i think there's already too much gw1 variants, so i don't think if could fit anymore variants from the gw1 classes, and for torchwood and hovergoat, they're already classes which i don't find any future for them, they're the most creativeless classes i ever seen in the entire pvz gw history, it's just an reduced boss and a goat with some cool future stuff, i hope pop cap get their creativity back someday

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