there is no reason for the gap in quality between drone and parrot
it gets to a point i stopped using the cactus drone altogether
it is very very wobbly and hard to control the aim sensitivity is higher and jumpier then the parrot the fire spread is wide and random while the parrot is pinpoint accurate and solid
the air strike has little meaning while using on moving targets the only use for the cactus drone air strike is using it inside a garden when its already messy and hope you get something in the mess.
but you cant use it vs a player due to the delay. on the other side the parrot gets surprise kills you are dead before you can react by the air strike.
while playing the pirate i will use the parrot even more then i use the normal fire and i get around 3 kills on each parrot use
when playing the cactus i no longer use the drone at all unless i have a damn good reason to use it
while you play against random kids you can manage with the cactus drone but when you play against harder opponents the gap becomes clear to the point cactus drone is not viable
there is no reason for this to be like that
in GW1 i never noticed a quality gap between and engineer drone and cactus drone
and it worked just perfect
each time i play i make a number of decisions one of them for example is i try not to play on plants side on great white and cant play cactus if the zombie team is anything other then kids i try playing this game and each time i quit because some design just makes it not worth playing
edit" also the hitbox difference is much in favor for the parrot
as you see in the video the cactus drone works best if you come up close into the zombies face then the spread is less of an issue
but even a chemist can take my drone down.
with the parrot i can headshot from across the map