Forum Discussion
Iron_Guard8
4 years agoLegend
@stukapooka As far as the veteran thing. Knowing how stuff works, map layout, and how characters play will always give a veteran an advantage over a new player. What I want to avoid is having veterans straight up do more damage, have more health, or other advantages over new players. In all 3 of the PvZ shooters, I've seen new players do extremely well, which is showing their skill off, and it's not a huge issue in our shooters, barring special cases. But in other games, people who pay more or play a long time have some times insurmountable advantages and we can't have that in a new game.
stukapooka
4 years agoLegend
@Iron_Guard8 I get what you're saying but thats more of a flaw of the progression in the upgrade system so unless you introduce the point system from bfn into gw2's upgrade system so people cant have health and damage at the same time this problem will continue.
Bfn shares the same problem with having the upgrades that actually make a difference to the character like rapid fire be available to the max rank sweatlords.
It's a big problem that needs to be seriously examined or we could just take the lazy route and throw out upgrades altogether lel.
Bfn shares the same problem with having the upgrades that actually make a difference to the character like rapid fire be available to the max rank sweatlords.
It's a big problem that needs to be seriously examined or we could just take the lazy route and throw out upgrades altogether lel.
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