Forum Discussion
- 5 years ago
@agqwpe663oe6 I think that would be a good idea with Citron to do less damage. As I said, all the characters in tweaks would need testing and that is a fair point. It could be 1-2 Damage, but I think it should also be tested with 2-3 Damage. @benn1nat0r had the idea of two charges of Citron Dash with the reduce damage and I think that the two charges would help make up for the loss of damage for the primary.
As for Snapdragon, I would think that he is overall fine. I changed the fire limit to 25 Health because with the secondary fire you can almost one shot someone, and in Battle Arena that is very annoying. It would not really impact the other game modes. For buffing Snapdragon, I don't think he should get it. I think he is fine right now and I do agree the Blazing Trail is not that good. If we were to change Snapdragon, I think we should change Blue Blazes to something like the PvZ2 plant food for Snapdragon and change the physics of the Blazing Trail as it is pretty weird how it works.
I am going to address some characters that I did not mention.
Peashooter
I don't think Peashooter is super strong or annoying. Before his buff he was an alright character and now he is pretty viable. I don't like straight nerfing characters, but I will do it for a temporary change to make them better overall. Peashooter is fine in my books.
Night Cap
I know people want Night cap to receive a small buff to her primary, but I would want to change her more than just her primary. Right now, Nightcap is not really apart of the meta since she is not a chunky character (150 HP+) and she is easily one shot by too many meta characters right now.
Cactus and Cpt. Deadbeard
Although the have some issues, the only real way to make them apart of the meta or more viable is to implement damage dropoff.
Acorn & Oak
I don't feel like they need any changes.at least Acorn. Acorn Passenger could use changes, but right now they don't need anything.
Steam Blaster
With the changes I want to Scientist's base kit, I think it would have weird effects on Steam Blaster and I would need testing to see if needs changes.
Wizard
Although I want to change Wizard, it would require to much work to do the changes I want for a balance patch for next month or so. Additionally, damage dropoff would have to be included to make him more according to what I would want.
Thank you all for the support! I really want this game to become a more balanced and have interesting playstyles. I just hope Popcap does the right thing and starts to listen to their forums more here.
- Iron_Guard85 years agoLegend
Explosive Escape was useful without being overly obnoxious in GW2, but too, the Imp was vanquished with their mech if the mech was taken out before you could use the escape ability. They should bring that dynamic back. They did nerf explosive escape to not have such a huge AoE, as it was insane before that change. The mech just isn't that great right now and while too many mechs could be extremely tedious to deal with in GW2, they just aren't that great in BfN and the Imp/Mech combo needs to be looked at.
- benn1nat0r5 years agoSeasoned Ace@Iron_Guard8 Imp in general should have gotten a rework since there are team-play classes that can transform into a more powerful form. Imp is a weird case now. I wished they would have given him the ability to attach himself to other zombies instead of Wizard. This way it would reflect his behavior with gargantuas in PvZ 1. Then Wizard could have gotten the ability to turn plants into sheep, like in PvZ 2.
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