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You can pull a burrowed chomper out with one of the Z7-Mech?!?! I can see how that'd be really tough to pull off, but if there's that one chance you can keep your buddy from getting chomped it's worth a cooldown to try. Thank you I'm gonna grab a friend and practice with that reality :o
Also, on Great White North, I pulled a Chomper out of the ground with my Z7 Mech. It was on the first point, he was one of those sneaky chompers that goop you and chomp you to death from behind. Oh ho ho he tried to burrow passed me and I hit it just right. Sweet, sweet destruction, I could feel his disdain haha reality wasn't joking about that. I suggest learning how to do it from long range as a burrowing chomper who burrows just to regenerate is so annoying, it's almost worth bringing out the mech if you were saving it, though he'll probably unburrow by the time you finish summoning :P
- 9 years agoOne other tip for the Scientist, as well as the Sunflower, in regards to use of the Heal Beam;
When facing opponents with Fire, Toxic or Ice effects you'll find that the ones with Splash damage love to target groups of your teammates for maximum effect, leaving a lot of them on fire or poisoned as well as damaged from the shots and splash.
The best way to approach is to rapidly swap your Heal Beam from affected team member to affected team manner to rapidly remove the effect before selecting one to Heal properly. Doing this eliminates the extra damage from being set on fire or poisoned, in some cases preventing the poison from spreading to nearby teammates, and will remove the movement penalty or freezing effect of Ice.
You can also select an individual to Heal from a tight Group by making certain that your targeting reticule is on the character you want the Heal Beam to target; if you have nothing selected in this manner it will usually connect randomly to the closest teammate out of those in range.
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