Forum Discussion
I'm already seeing people use many of the tactics described in this topic, I'm quite overjoyed to be perfectly honest. I had actually engaged in a 2 minute or so shoot out with someone who made it very difficult to hit his hand behind a wall. I got him, oh yes, but at the cost of my vanquish number total due to hyper-fixating on a target who should've been left alone or approached by route of "However he got to his nest" ;3 I'm such a dork.
~~~~~~~~~~~~~~~~ Basic Quality of Life Tips ~~~~~~~~~~~~~~~~~
-The Jackhammer-
As Engineer, your Jackhammer actually gives you a slight increase to your jump height as well as your speed, thereby with practice allowing you to jump over fences and ledges which are slightly too tall to leap over when not riding the jackhammer. A good example of this would be on Zen Peak (Let us use Gnome bomb as a reference):
At Zombie side-Tombstone "C" (The one under the Gazebo/Pagoda,) you can only access by running through Zombie spawn, taking the bridge, or waterfall side stairway. There is also a little Ledge located along the creek bed that Roses and Citron can jump to due to their incredible jump right! Well, while operating a Jackhammer, you can actually make this jump too, effectively allowing you to hop up "Behind" the point, possibly even snagging a vanquish (Or getting vanquished yourself if they see you coming)... the point is, you can hop higher on that Hammering tool of yours!
Speaking of the Jackhammer, it's a very useful tool for making the life of a Plant really hard to cope with! Ramming a plant while riding the Jackhammer will knock them back. If you ram a Chomper while he's trying to burrow and you're on the hammer, it will knock them back AND cause them to lose their burrow cooldown entirely! You can also ram into rooted Sunflowers or Peashooters to cause them to get knocked out of their super damaging Gatling Pea or Sunbeam skills, and cause their cooldowns to be wasted too! (I do not know if they have to fire first for this to be true).
Not only that, but let us go into detail about "Aggressive Engineer tactic". A glance at the random tips while loading will clue you in to hop around on your Jackhammer to outmaneuver your foe and make yourself hard to hit, but while riding the Jackhammer and jumping around (Possibly while ramming the enemy) you can be shooting the ground during this entire ordeal and overwhelm plants who have no idea how to back up and aim at this offensive style of play. (Which isn't all that easy to do either if the Engineer is locked onto you, they will chase and continuously stun you).
This is very useful as the Default Engineer, as his concrete launcher cracks out 20 damage in a very generous splash radius per throw. Couple this with you bouncing around and running into people, possibly even jumping over them to make yourself as har dto hit as possible, it will only take 5 shots to the ground to vanquish a sunflower. 7 for a Peashooter who doesn't try to use his hyper. -- WHILE AIMING THOSE DIRECT HIT 36-40 DAMAGE CRITICALS IS KEY TO REALLY BEING A MENACE AS ENGINEER, AND TAKING INTO CONSIDERATION HE MAKES A MUCH BETTER DEFENSIVE PLAYER IN MY OWN OPINION, THIS TACTIC GOES AGAINST EVERYTHING I KNOW TO BE TRUE ABOUT THE ENGINEER. But there is no doubt that Aggressive Jackhammering can take players by surprise, especially ones who aren't knocked over by the hammer that often or have difficulty chasing their target in circles while being moved.
Lastly, your Jackhammer will actually deal REALLY STRONG damage to Tallnuts and Potted plants. Ramming into an enemy deals 5 damage. Ramming into something that doesn't move when you bump it causes that 5 damage to occur at a very rapid rate. As always, be mindful of Potato Mines, remember that jumping over obstacles can be more quick than trying to destroy them, and that the entire mention of this is so that if you do decide to destroy a tallnut and are riding on a jackhammer at the time, you can conserve precious ammo simply by ramming the barricade.
~~~~~~~~~~~~~ Really cheap tip for Sunflower ~~~~~~~~~~~~~~~~
Sunflower when behind "Low cover" that you can jump and get a free shot out of just to land and be safe again, can actually drop their Heal/Dark Flower, and jump on it. An example would be the All-Star Mansions fencing, (The Marble/Stone, not the Picket/Wood). As a Fire Flower, hopefully with friends because you really won't last long if 2 or 3 people come looking for you to punish you for your annoyance -- Plop down that Heal Flower, hop on its head, and peg the poor little defenders with that ultra-sweet Fire damage burn as they hide in the corner attempting to ambush players trying to capture their point. It is NOT wise to keep your head above cover on top of your flower for too long. Once you take a hit or two, hop down and hide in cover as per usual, allowing your fire damage to whittle the enemies health away while your Heal flower recovers your health, giving you little downtime, and more time to hop back on your flower and continue your assault until you draw enough attention to have to flee.
There are other places to use this, and you can even use this flower like a Tallnut to access areas you normally wouldn't be able to AS a Flower. (Keep in mind that this comes at the expense of your Flower Cooldown.) These locations aren't many (There's lots of spots that aren't "That good" which are open and allow easy visibility of your dainty little flower self, beware!)
The right Fire Flower in the right place can make all the difference, since she can spray 10 or so pulses onto a point in Herbal Assault and nearly FORCE players to leave that capture zone.
The same is true for any character played just right however. :D Take care out there P's & Z's! And thanks for contribution to the Strategy thread reality. We should all try to enlighten our fellow players. For stronger teammates. FOR BETTER OPPOSITION! lol
I am a new player, so I need the tips and tricks to level up faster. Thanks for your share. It is the things I need and find.
rolling sky
- 9 years ago
~ EXP Grinding ~
It's absolutely no secret that EXP takes ages to gain. Getting to level 10 may come quicker for some than it does for others but for most, it's a confusing concept. XP can easily be gained just by patrolling around the backyard battleground, stomping on any enemy you see for flat XP. However, there are some "ins and outs" to XP that don't quite come to people as easily as some may think. Let's begin
~ The XP Multiplier ~
If you want to get loads of XP you're going to have to work your multiplier up to x2. Your current multiplier can be found in the bottom left of the screen, where it tells you what level you are and where you will find a "x0.50" to "x2.0". The x# is your current multiplier.
The multiplier is increased by doing the quests on the bounty board (Located in front of the building on the Plants or Zombie side of the Backyard Battleground respectively). Each quest will give you a Prize of 3 Stars (If it is a Plant/Zombie quest), 5k coins (If it is a Multiplayer quest), and a x3 of a little red dot/pin.
Every 5 little red dot/pins you get will boost your XP multiplier by 0.25x until you have gotten 20 pins, which will set your XP multiplier to 2x, allowing you to get 200 XP for player vanquishes.
~ Doing Quests through Solo Play ~
Most quests can be seen as tedious if you do not know what to do. If a quest asks you to "Vanquish 15 Peashooters" or "Vanquish 15 Engineers" then new players will jump into multiplayer and get creamed looking for a class that sometimes the other players aren't playing. This is where solo play comes into hand. Stacking a game in your favor can help you take these quests out in a single round while sometimes getting other quests done in the process as well.
For this example we will pretend we are doing a quest that requires me to vanquish 15 pea shooters plant 3 gnome bombs and vanquish 10 gnome bomb carriers. Seems pretty annoying, but it's really just 1-2 solo games worth of quest.
Go to the Multiplayer Portal, select "Solo Play", set the difficulty to easy (On Easy mode when your health drops below one third, you will take far less damage), Set the teams to 101st Division Peashooter team for plants (All Peashooters) and set the Zombie team to whatever you please. I usually do all my solo play on Zen Peak. The game should be gnome bomb.
Once the game begins, head to the bomb spawn (It will always spawn in the same spot the first time. Right next to the 2 barrels of fireworks on the cliff side)
Do what you do best to any plant who picks up the gnome. When a plant picks up the Gnome it -TECHNICALLY- will not fire at you. His friends will. If you find that your team is better at grabbing the gnome, then you may want to set your team to just Scientists (Scientists AI have trouble dodging bean bombs, and this leads to you having to run the bomb).
In this very specific scenario, as I need 10 Gnome Bomb carrier vanquishes, I will play as All star and attempt to herd the bomb runner with Tackle Dummies. The plant who grabs the bomb will always go to the nearest point with it if they can. I try my best to camp point C or A with Tackle Dummies since it is very predictable which direction the peashooter will take.
10 Carriers.
15 Peashooters?
No problem.
If you have a quest that is telling you to "Get x amount of kills with <Skill name Here>", then I usually take that character to the Flag of Power in the Backyard Battleground. The first wave will spawn 40 enemies for you which are usually very easy to vanquish. I will reset the flag after first wave of 40, Soldier/Peashooter/Any special plant or zombie variant doesn't just stack up for skills like husk hop or ZPG.
A great point made by another poster on the next page as follows:
(pandareno1999 credit to)
05-31-2017 02:34 PM - edited 05-31-2017 02:36 PM
Great stuff as always, Ziago. I do some of this stuff differently - more than one way to skin a cat and all that. I tend to use team vanguish rather than gnome bomb, for example. I'm not sure if you mentioned that an empty TT game is the best way to knock out base capture quests and teleporter related related quests (except having a number of players use the teleporter). I love when suburbination quests come up, because it's already so easy to earn 1000 coins per game while you're busy doing something else - if I need coins fast, I grind for them while I'm doing the housework or such, hitting the bumper for chile bomb or ZPG every minute or so. Add in the 5000 for the quest and that's some easy money right there.
(end quote)
Turf Takeover quests require you can fully cap 5 points. 50 Points of capturing is equal to 5 points fully captured argh!! Empty games are very helpful with this hassle if you're not into point diving!!! You can also taunt the NPC's you vanquish in case you did not want to taunt a player and incur their wrath. The applications go on!
~ Finding Best Spots for XP ~
At Max XP Multiplier you will get:
500 XP for First Strike boast
200 XP for Player Vanquish
100 XP for Capture Vanquish (Vanquishing opponent on their Capture Point in Turf Takeover)
100 XP for Defender Vanquish (Vanquish opponent who is on YOUR Capture Point in Turf Takeover)
100 XP for Neutralizing Zones in Suburbination
200 XP for fully CAPTURING Zones in Suburbination
100 XP for player revivals
200 XP for vanquishing Plant/Zombie boss
100 XP for vanquishing a Plant/Zombie Champion (Plant/Zombie Icon with a Gold Circle around it)
50 XP for Vanquishing a Bot
50 XP for Assists
50 XP for you or a team member picking up a Gnome Bomb
50 XP for Planting a Gnome Bomb
50 XP for Disarming a Gnome Bomb
50 XP for Capture Vanquish (Vanquishing Opponent on their Capture Point in Suburbination)
50 XP for Defender Vanquish (Vanquish Opponent who is on your Capture Point in Suburbination)
20 XP for summoning a zombie
20 XP for summoned zombie vanquishing someone for you
20 XP for healing anything for 20 health (I think)
20 XP for vanquishing a summoned plant/zombie
20 XP for helping capture the point in Turf Takeover (You'll get 20 XP multiple times depending on how long you stay on the point as it gains capture progress)
20 XP for Critical Vanquish
20 XP for suppression assist (All-Star & Mr. Tree man)
^------------------------------ These Values indicate THAT ----------------------------^
In order to get the maximum XP in a single kill, you must land a vanquish on someone who is on a point with a non critical strike, and it must be the first vanquish of the game. This lands you a whopping 800 XP. (First Strike, Player Vanquish, Turf Takeover capture point vanquish). If you get them with a critical strike, it will only count First Strike, Capture Point, And Critical Strike (610 XP)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Multiplayer or Solo? ~
Multiplayer is tough. You can get placed in a game with a large amount of Master level characters or you can be placed in a game with a large chunk of Blue (New) nameplate gamers. Either way, not everyone can do well in a firefight where players are involved. Some people are better at handling predictable AI than some of those who are better at hanging out on rooftops and spotting people from miles away (Crazy mode AI eat some of those players alive). But the real factor remains that player vanquishes are worth 4x as much as a Bot vanquish. The Money count will be around the same depending on your difficulty choice in solo. It comes down to how well you can grind those vanquishes.
There is a cheap and sleazy way to grind EXP using the split screen. It does involve losing a game but it means loads of experience for long range characters you are capable of shooting from behind cover, all the while ensuring you are not hit to the point of dying. You must set a second player on the opposite team and have them stand on a Capture Point of Turf Takeover on a team of nothing but Sunflowers/Scientists. As long as you can vanquish them fast enough before healing begins, the Scientists will usually revive the other player faster than you could have ran back. This gives you 6 or so Minutes to grind as much exp as you can on another player.
->REMEMBER THAT THE TEAMS MUST BE SET TO ALL HEALERS FOR THE SIDE WITH THE PLAYER WHO IS BEING VANQUISHED.<--
-----------> SET THE TEAM FOR THE PLAYER WHO IS GRINDING TO -NO BOTS-. THEY MUST PLAY SOLO<--
I did not do this with split screen but I'm assuming it can be done with it. I did this with mine and a friends Ps4 on 2 TV's. Please note that this trick ...
^---REQUIRES ANOTHER PLAYER OR CONTROLLER---^
You must be familiar with the beginning of the levels indicated.
You must be able to "Shoot from the right" as indicated on the first page of this topic.
If you want the Maximum pay out of 7,500 coins alongside your grinding, you will have to play on Crazy Mode. Don't mess up.
Head to the Multiplayer Portal and select PRIVATE MATCH. Set the game type to TURF TAKEOVER. The level will determine who can do the exp grinding. I only know of two levels and locations so far.
Level: SEEDS OF TIME
For: COZMIC BRAINZ AND ALL VARIATIONS OF FOOT SOLDIER WITH THE EXCEPTION OF TANK COMMANDER & ARCTIC SOLDIER.
Location: As Any Soldier/Cozmic Brainz, begin the match by taking the furthest left path and using your Super/Rocket Jump to reach the entrance to the catwalk above the bench. Follow this catwalk through the possible teleporter room and find yourself in the Sniper Nest overlooking the Capture Point.
Job for vanquished player: Set the other player as a Vampire Flower (or other flower variant that has low health). Place the player on the point along the side which is plainly visible to the one who will be grinding exp from the Sniper Nest. TAP THE FLOWER SKILL SO YOU ARE NOT FLAGGED AFK. TAP IT ON COOLDOWN OR LOSE MONEY. If possible swap to Dark Flower so it does not heal you. Enjoy the sweet headrush of seeing how fast you get knocked out. Pick up teeth. Get a photo done beforehand to remember how you looked before your pride was obliterated.
Job for exp grinding player: Hiding on the LEFT of your Sniper nest, you will be practicing the side shot on the point. You will see there is low visibility, as the player must be in the green circle for you to get 300 XP per Vanquish. Make your first kill with a precision ZPG shot, which will ensure an 800 XP boost. If Cozmic, it is okay to forgo added exp for just a ranged critical if the flowers give you trouble. YOUR SMOKE GRENADE, PLACED ON THE WALL AND STOOD IN, PROVIDES YOU IMMUNITY TO THE NPC AIMING MECHANIC. This will allot you TEN OR SO SECONDS to get your vanquishes.
As Cozmic Brainz, rely solely on your ranged attack and see just how much Cozmic shines when he finally gets his Overheat upgrade. Also take the chance to make a risky Super Ultra Ball. You'll be shot at almost instantly, but seeing just how accurate with it you can be on a target who is not moving will surprise you at just how precise this skill needs to be to score the long range 100+ damage.
NOT SHOOTING AT THE NPC'S will ensure you have a clip ready for when they pick up the player. If you are doing this with two controllers and just yourself, you will need to adjust where the player is standing so they are in the circle after a few vanquishes. The flower will move when you place the final shot.
Vanquishing the flower pot while it is down will net you 120 XP so long as it was placed in the Capture Zone.
As you learn to handle Crazy Mode AI (If chosen to do so), you will come to see that they have a sixth sense about where you are, and can target you without even turning around. Placing your aiming reticule on a Crazy Mode bot who is attempting to revive a player will sometimes make them change their course, giving another AI the job of reviving and lengthening the revival.
On the final minute of the game, all of the AI will swarm the point sometimes resulting in difficulties taking down the player on the point as all of the flowers will try to heal them. Fun!
~~~~~~~~~~~~~~~~~~~~
Level: ZOMBURBIA
For: Any Cactus, Pea Shooter*, Sun Flower*
*Peashooter recoil makes it tough to plant shots while rapidly shooting. Some shots will hit the roof of car. Use Gatling Gun on cooldown.
*Sun Flower should be leveled in Multiplayer since learning to avoid fire while healing is more important than pure prestige plates
Location: At the start of the match you will be placing yourself smack dab in the center of the road. Shooting down the middle while standing on the trunk of the car behind your base-camp spawn line, right in front of the gate which explodes 30 seconds into the game and directly in between the two giant Z-Bot defenders. You can be easily fired upon by Zombie Scientist AI which will surprise you at a moments notice. Sometimes if Beaker Blaster or Nature Scientist gets right next to you despite the 3 secs before they are KO'd, they will be able to shoot you if it is the final shot which vanquishes you. Be careful.
Job for vanquished player: As a Scientist of any type, you will be launching yourself to the point at Warp Speed. Attempt to place yourself near the stairs closest to the gate that explodes near the beginning of the match. (On the point dummy!) And remember, you're pretty far away from the one who is shooting you and there's a big purple light in front of you so you're tough to see. Also, zombies will attempt to revive you more and more behind the point as you are vanquished. Keep this in mind as you eventually find yourself behind the pole on the point, placing you completely out of the line of sight of your vanquisher.
Put a smiley button on your Science coat and remember that it's all fun and games until someone forgets to use their skills! You'll be docked pay for AFK. Try to throw a Mega Heal Bomb every 20 or so seconds. Brain Matter you cannot recover can be replaced!
Job for exp grinding player: As the Cactus you are going to be picking a Z-Bot defender and unloading your clip into it. Once your clip is empty switch to your drone and bring yourself as high as you can go and begin to fire at the Bots. The bots will both have around 400 health so don't be afraid to use your Corn Strike as soon as you can to make it quick. Defeating the bots will take about fourty-five seconds to a minute. Take this chance to see just how long it takes your Cactus of choice to deal that 400 damage with no criticals. Pea Shooters and Sunflowers both have a Root-Skill which provides them with insane stationary DPS.
Once the bots are taken care of you must follow the road to the gate that explodes 25 or so seconds into the match.Staying behind the gate you're going to hop onto the trunk of the vehicle docked on the street with the barbed wire & sandbags. On the trunk of this car, you are -technically- hidden from the Scientist Bot AI. The roof of the vehicle is technically what they see if their shot would hit it when they fire at you. If the shot would hit you, they can see you and will take the shot. You are able to fire from behind this roof and if you come under fire, it's nothing more than a few steps back. Try to regenerate to at least 64 health before attempting to make your vanquish.
Hopping on the trunk as Cactus and scoring your Vanquish then hopping down is the best way to go about without being hit. The Scientists that notice you will persue you until they are Vanquished by you or because they stepped behind your respawn line. Placing potato mines to pick up these spare pins is okay, but only worth 50 XP per one. Remember, only Vanquishes on the Capture Point count for an Extra 100 XP. In the final minute, everyone will swarm the point. Using your Corn Strike during this time -After- Knocking out the player can result in almost 10 whole vanquishes.
Pea Shooter will need to rely on steady firing speeds to ensure he can shoot from behind cover without hitting the roof of the vehicle or getting mobbed over by Scientist gunfire. His Pea Gatling gun, if fired in bursts, can score you about 5-7 Vanquishes before running out of ammo. (Tap the fire button and let go, don't hold it down)
I haven't tested Sunflower but assume she works like Pea Shooter. Try to use her in Multiplayer instead!! Focus on spotting enemies and avoiding gunfire!
Please keep in mind that I can usually grind out anywhere from 28-37 kills per game. It takes 2-3 games to get to level 10 in this fashion for me. It comes down to how accurate you are and how fast the AI will revive the player.
~~~~~~~~~~~~~~~~~~
I hope this helps you out. I'll give it a look over and spruce it up some more but for the most part I think it's done.
If anyone else has locations for quick exp grinding for the other classes which involves a spot you can SAFELY SCORE VANQUISHES AGAINST THE POINT AT (FIrst point only), submit it!
- pandareno19999 years agoHero+
Great stuff as always, Ziago. I do some of this stuff differently - more than one way to skin a cat and all that. I tend to use team vanguish rather than gnome bomb, for example. I'm not sure if you mentioned that an empty TT game is the best way to knock out base capture quests and teleporter related related quests (except having a number of players use the teleporter). I love when suburbination quests come up, because it's already so easy to earn 10,000 coins per game while you're busy doing something else - if I need coins fast, I grind for them while I'm doing the housework or such, hitting the bumper for chile bomb or ZPG every minute or so. Add in the 5000 for the quest and that's some easy money right there.
Character tips - Did you mention preloading engineer's stun grenade when in the jackhammer?
- 9 years ago
It's a work in progress mostly. I also forgot to mention XP values for bosses and champions. Engineers can reload anytime if I'm not mistaken and they go uninterrupted by any of his skills. Dunno about his sonic mines though I don't play him very frequently these days.. :o Most of the time I forget to pre-load anymore though.
I'm also gonna toss what you said as a quote in there because you're absolutely right on that. I didn't outline even a third of how useful the solo game can be. I can't find the words right now. Lol
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 2 hours ago
- 11 hours ago
- 2 days ago