Forum Discussion
FIFA 16: A game I own and a game that I've experienced zero multiplayer issues with.
Forza 6: Aside from a few very minor glitches (that were addressed on the first patch release) a strangely trouble free launch - albeit experiencing lobby issues later on in it's existence but that was purely down to an update that went a little pear shaped.
Zombie Army Trilogy: Again absolutely no issues with launch, online aspects and general gameplay.
Rocket League: Ditto
Sorry but although I agree with what you're trying to say its not always a good idea to use a (very) selective list of games in defence of your argument because, as I have done, by doing so it's way too easy to manipulate the facts in such a way that your argument holds validity. The real issue is a bit of a two-fold affair.
First and foremost everyone's natural defence is, if a game doesn't meet upto their expectations or doesn't work to a level that they expect, then their immediate reaction is always to feel that they've been cheated. "waste of money", "refund", "never buying a game from xx company ever again". You know, the usual stuff. Everyone (bar none) feels exactly the same way - irrespective of what the product is, who made it and what you use it for. And so on, and so on. The only difference being that some people feel an urge to air their feelings publicly whilst others choose not to.
You go to a football match. It's freezing cold, the game is awful and your team loses 10-0
You go out for a meal. The service is awful and the food is awful.
You go on holiday. The hotel is filthy, there's a building site right outside your window and the weather is lousy.
The list is endless - but one thing remains the same (rewinds to very beginning of the paragraph)......
Secondly. This doesn't tend to help things but modern day console gamers are beset with a brand new problem. Namely, 'deadlines'. In days gone by a console game was by and large only released when it was good and ready because once it was placed on that cartridge/CDRom/DVDR then there was simply no going back. There were no such things as live updates and hotfixes - it had to be right first time around. In a lot of respects that was a good thing because when you went to your local retailer to buy the game of your choice you were pretty sure that whatever you bought was going to work to a level that trading standards weren't going to cast their disputing eyes on. We knew this and software houses (wow, a long time since I've used that phrase) knew is as well. It didn't matter if the game was a bit rubbish (and a lot were) so long as it worked - and an army of games testers and (in some cases) a very stringent quality control ensured that was pretty much always going to be the case.
Back to deadlines. Unfortunately today's mentality is that initial quality of product is far less important than a release deadline because investors and shareholders alike dictate the state of affairs (after all, time is their money) so something has to give and that something is normally the dreaded unfinished/untested (but released on deadline) product. Flutter your eyelids, apologise profusely and instil confidence by announcing a patch//hotfix "soon" - but just in case, make sure that somewhere deep inside an ever expanding, ever font size shrinking T&C that the phrase "as is" is welded down solid to ensure that everything is above board and there is no comeback from that dreaded, unthinkable scenario......The product cannot be fixed.
That unfortunately is the modern way of thinking.
Quality control and hardcore game testing are well and truly words of yesteryear.
Ok, this all sounds a bit cynical and going nowhere so i'll get to the point.
What i'm saying is that a lot of today's console gamers tend not to look beyond the end of their noses by assuming that what they purchase has to be (and will be) in perfect working condition the very second they receive it. Today you have to look at the big picture. A game will nearly always be released as "fit for purpose" because that phrase has been manipulated so much that nobody actually knows what it means any more but where the 'waste of money' thing kicks in is unfortunately way, way down the line at such a point when, erm, "fitter for purpose" (or even the insanely rare "working perfectly") hasn't actually occurred. Purely and simply because that's the way things happen nowadays.
I don't like it as much as the next person and sometimes wish I would have considered purchasing certain games a little later on in their life but I never do. I want to purchase a game immediately because quite simply I want to play it and don't want to miss out. That's the scenario I choose (the gamble I take) and that's exactly the same scenario everyone else who buys an early release takes. Everyone is fully aware of how the software industry works and because of which, until such a point where it's perfectly clear that your purchase is never going to function correctly, nobody (and I mean nobody) has any genuine cause for complaint. Sure, exercise your disappointment, exercise your concerns, exercise your dog if you really have to - but please, never use your weakness of simply not waiting for a product to evolve as an excuse for it being a waste of money.
Anyhows, I have to go to work now. Oops, silly me I've got a broken leg so I don't have to go for another 6 weeks. Oh well, back to my Xbox and PVZ1 (for the time being)
Thanks.
w/the 360, hotfitxs and patch deployment were part of a contract w/microsoft. developers could only patch a certain number of times in their contract and if they updated out of schedule it cost them money. I don't know the exact numbers but I assume it's the same if not similar for xbox one and possibly for other platforms.
knowing EA is updating w/the first DLC and has addressed they are aware of the current balance and bug issues, I'm guessing they want to save the hotfix & some money to be included in the DLC coming soon.
Aside from a one time graphical glitch from the very first MP match on day one, it's been smooth sailing since also.
I love this game even more than Star Wars Battlefront and also stopped playing Destiny so I could garden more.
- ApprovedAnonymous10 years ago
Rocket League had several launch issues as well, just because you didn't experience them doesn't mean they didn't happen. There were several server issues in the first few weeks of launch, and people kept getting booted out of matches here and there. I watched several streams where the game's servers were just down for several hours at a time.
Forza was published by Microsoft and therefore had a proper hot fix system in place. As of now, we don't know if Garden Warfare 2 has a hot fix system in place.
Since you pointed out that I apparently didn't list enough, here are some more. Arkham Knight was a waste of 60 dollars if you owned the PC version. Fallout 4, being a Bethesda game, ad a whole mess of bugs and the potential to crash across all platforms. Starwars Battlefront was actually a waste of 60 dollars because it's a bad game. AC Syndicate had several issues on the PC: crashing, bugging out, and freezing on errors. Mad Max again on the PC crashing.
And now to be less aimed at you, I had three goals when I made this post.
Compare this game to the first title, because that's what's everyone doing and why they're so disappointed. I pointed out that it had severe issues at launch as well and that it took several weeks to patch, funnily enough no one cares about the comparison now.
Compare this game to other games because the people in this community are apparently surprised that there are launch issues. The result was people saying it doesn't matter- yes it * does. The point was to point out how if you think a game shouldn't have launch issues you're better off not buying a game until a month or two after launch.
Compare this game's response times to other games as best as I can. If the patch does come this week it's a faster response system then pretty much every game I listed.- ApprovedAnonymous10 years agoAmen, brother. Console networking is a double edged sword. Server access has made games available to us faster and in higher frequency. However, i believe that every game is released as an unfinished project. Hot fixes and patches will be released on any game for atleast a minimum of a year. It is a part of any gamers environment now and should be expected.
- 10 years agoLet it be known. I embrace patches and hot fixes. Massive open world games like GTA, Red Dead, Fallout, etc will certainly need some post release bug fixing.
Let it also be known, I am against games launching broken. Nintendo is yet to release a broken game in their frontier to the HD era. Proof that it is possible to not launch a broken game.
- 10 years agoI haven't come across any issues with the multiplayer. I've only had issues with the game crashing (XB1). It crashes at least once during a 4 hour session. It's actually pretty bad. I haven't come across this in a game since Titanfall in year one of the XB1 release.
That being said, I think people should be complaining if the online doesn't work. Consumers spend $80 on a video game and they deserve a working product. Just because other games have launched broken doesn't give any future games an excuse to launch broken. If it isn't ready to launch then delay it and release another beta if needed.
Uncharted 4 keeps getting delayed a month and I'm cool with it if it means I get a working product- ApprovedAnonymous10 years ago
So... i'm going to look at the last EA game I bought and it cost a lot more than this!!
Star Wars Battlefront EA ultimate Edition (what a fool)
PVZGW2 has done everything the community there is crying out for.
Bot play
single player play
friend play
side quests
I could go on but im not going to.
Yes Rose is OP, it will be fixed, try to work out a way to kill that op rose and imagine what it will be like when its nerfed, leave before max rank? can I has your stuff??? :P
I still remember berry pea in his/her original form, now that was OP.
- 10 years agoPeople often confuse publishers getting developers to check all the boxes (ie. Horde mode, bots,etc) with developers listening to the community