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i love puzzle modes, but filling the whole week with them would not be the idea either. I would simply like to put a powerful enemy, but you can choose your deck, so it could be a challenge to find the best deck. But currently we are forced to play with a deck that simply depends on luck, and many with an obvious disadvantage, simply to force us to repeat and repeat and thus see '' Ads '' a lot, but the truth is quite boring
@BlazinsZ wrote:i love puzzle modes, but filling the whole week with them would not be the idea either. I would simply like to put a powerful enemy, but you can choose your deck, so it could be a challenge to find the best deck. But currently we are forced to play with a deck that simply depends on luck, and many with an obvious disadvantage, simply to force us to repeat and repeat and thus see '' Ads '' a lot, but the truth is quite boring
I respectfully disagree. I would love to have a puzzle every day (though I understand it may be a bit of a burden to have them come up with a new puzzle every day). The thing is, if I want to just play one deck vs another, I can simply play multiplayer or missions. To me, the puzzles offer a bit of a break from the standard, and I don't really see how one a day would be terribly tiresome compared to however many games most of us play each day.
- BPRDHB8 years agoHero (Retired)
Right now it's two puzzles a week, right? I wouldn't mind more, but not everyday. I like playing with the upcoming cards too.
BPRD
- 8 years ago
@BPRDHB wrote:Right now it's two puzzles a week, right? I wouldn't mind more, but not everyday. I like playing with the upcoming cards too.
BPRD
I can see that, though personally the previews don't do much for me. Occasionally the preview card falls perfectly into place and I have fun using it, but the vast majority of the time it either gets destroyed before having any real effect or else it fails to show up at all!
Case in point: today's challenge featured the upcoming pumpkin guy. I played him first turn, got a hit in, and then he was killed the second turn. I then ended up beating the opponent before the conjured card ever came into play. It showed me that having a 4/2 for 1 sun is useful, but I didn't really feel that it showed off the card at all, and if it hadn't been in there, the game would have maybe taken one turn longer.
That's one reason I like the puzzles so much. They have a tendency to show off cards at their best/worst, and show you different ways of approaching their use.
- Anonymous8 years agoSame thing for me except I waited until turn two to play pumpking and turn seven he put out gas giant which I assumed was the conjured monster. The game ended that round.
Lots of times the feature card is the reason I lose the game. Either because I was trying to get the dang card into the game and took seriously bad hurt for doing so, or the cpu completely ignores the card and it basically just clogs a lane.
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