Forum Discussion
When they added Torchwood and Hovergoat 9000 to GW2 back in the Trials of Gnomus, I was a bit surprised but pleasantly so it turned out. I love how even today, when you play Torchwood in garden ops, you're a full sized giga-torchwood in the RV, but turn to normal once you drop to the ground!
They nerfed his main weapon but it's still pretty good, especially at close range (and characters with a lot of health should be more close up types as one way to balance those that fight at long range is to give them less health; that's one of my issues with BfN's lack of drop off). I with we would have gotten that charge ability I saw in the files as an alternate ability as I'm a huge fan of the alternate abilities in GW and GW2.
Blazin Blast is extremely powerful and one reason for zombies to keep their distance, or wait till the Torchwood uses it to get in close for characters like Super Brainz that functions best in melee. It's excellent in Ops and against AI as they have poor self preservation and you can get a ton of vanquishes with it.
Smoldering Madness is a joy to use, yet not that hard to get away from as a zombie player as the individual shots don't do that much damage, it's getting caught in a stream for a persistent amount of time that makes this ability very dangerous. It's got that XP bonus for using it too!
Leaf Shield is very good but being slowed down for a character that is already a magnet for enemy fire, means that it's no free ride. I actually don't use it all that often for that very reason, but there's no denying it's a solid ability.
Long ago it seems, I posted ideas for 'Poison Oak' a toxic variant, and we've seen others too, but how they have Acorn/Oak and Torchwood in the same game would be interesting to see. I'm definitely for that as I enjoy them all.