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Anonymous's avatar
Anonymous
9 years ago

Torchwood is a bit too much

before i mention a character either being to strong or to weak i'll try and understand its mechanics of it being that by playing as that character. ive not played as torchwood but thank heavens many people haven't either.
he is a permanent mech at 300 health and his damage out put takes the mick range and close up. and this isnt even the worst part you can level him up to become stronger. 

gonna be fair here and think torchwood and hover goat should'nt go through the level process to balance em out evenly

9 Replies

  • They do not balance out. The torchwood is a sponge and the hovergoat is a buff beam. Their nerf made them useless. They said torchwood was too effective at long range and now his far and close damage was nerfed. And the hard to use hovergoat got damage reduced also like torchwood. 

  • The touchwood has 275, not 300 health.  Anyhow, I don't know whether or not you have it yet, but I think the goat is fun, but torchwood is underpowered now.  If you haven't got him yet he may seem overpowered but his weapon is extremely similar to the all-stars' weapon, but deals less damage at close range and more damage at long range.  However, torchwood's weapon is significantly less accurate than the all-stars'. He is by no means overpowered or fun to play.  He should not get a nerf.

  • If half the zombie team can be Imps in their Mechs, then i want to see half the Plants team playing Torchwood. That's it.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @dortis wrote:

    The touchwood has 275, not 300 health.  Anyhow, I don't know whether or not you have it yet, but I think the goat is fun, but torchwood is underpowered now.  If you haven't got him yet he may seem overpowered but his weapon is extremely similar to the all-stars' weapon, but deals less damage at close range and more damage at long range.  However, torchwood's weapon is significantly less accurate than the all-stars'. He is by no means overpowered or fun to play.  He should not get a nerf.


    as i said ive not yet unlocked him but everytime on TT no matter at what ever range he just melts your health at a silly rate. im not asking for him to get a nerf im just saying he just should be at his basic level only. then again the game is buggy as hell at the moment so he might be alright

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Screion wrote:

    If half the zombie team can be Imps in their Mechs, then i want to see half the Plants team playing Torchwood. That's it.


    half the plants side consist of citrons and bbq corn anyways. plus peashooters can rip through em with pea gattling

  • The Torchwood isn't overpowered; the main problem is probably that Players who haven't encountered them much try to stand tow-to tow with them which simply won't work out, much like when a Plant tries to stand out in the open facing  Z-Mech.

    You need to approach a Torchwood in a specific fashion and if you know what you're doing and you have the right character you can take one down pretty easily.

  • Anonymous's avatar
    Anonymous
    9 years ago

    he is a permanent mech at 300 health and his damage out put takes the mick range and close up

    AHAHAHA

    IM GOING TO LAUGH HARDLY.

    So every character that is big and does damage is like a mech?

    FYI Mech has more health, SOME VARIANTS HAVE A DASH, MORE DAMAGE (overall ranged one) AND ARMOR.

    TELL ME AGAIN IS A PERMANENT MECH, AND BESIDES THAT, saying that is "permanent mech" you also going to mean that mech is op?
    Mech shouldn't be Op either, so i don't see the proble, mech should be only a transformation to change the class, not making imp stronger, TORCHWOOD SHOULD BE STRONG AS MECH

  • Anonymous's avatar
    Anonymous
    9 years ago

    @xXFrozenChromeXx wrote:

    he is a permanent mech at 300 health and his damage out put takes the mick range and close up

    AHAHAHA

    IM GOING TO LAUGH HARDLY.

    So every character that is big and does damage is like a mech?

    FYI Mech has more health, SOME VARIANTS HAVE A DASH, MORE DAMAGE (overall ranged one) AND ARMOR.

    TELL ME AGAIN IS A PERMANENT MECH, AND BESIDES THAT, saying that is "permanent mech" you also going to mean that mech is op?
    Mech shouldn't be Op either, so i don't see the proble, mech should be only a transformation to change the class, not making imp stronger, TORCHWOOD SHOULD BE STRONG AS MECH


    15-25 hp off (if the hp boost is added) he  was near enough to 300 which the pylon mech sits at. and tbh i thought it was every other mech hp as well except for drakes. the only time ive ever played as the imp class was when it was him and corn's party week.
    but either way he's a constant 275hp that continuously keeps coming back when he dies. than any mech once destroyed has a 150 seconds/2:30 recharge time (according to ign from feb last year) (( http://uk.ign.com/wikis/plants-vs-zombies-garden-warfare-2/Imp ))

    im not fully clued up on the imp class so idk if the upgrades carry over to the mech form or not. but with torchwood he can be upgraded which is what im getting at.

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