Forum Discussion
@EA_Andy wrote:
Hey all,
As we've just launched Trouble in Zombopolis: Part Two I'm going to lock the older discussion thread which was here.
We'll now use this one for the latest discussion following the content update. If you'd like to check over the full update patch notes please check out this post.
Cheers,
- Andy -
You guys done screwed up on this balance patch. You nerf everyone on the zombies side except Imp, nerf cactus, then buff corn.
- Anonymous9 years ago
@ScreenhogRSnail wrote:
@EA_Andy wrote:
Hey all,
As we've just launched Trouble in Zombopolis: Part Two I'm going to lock the older discussion thread which was here.
We'll now use this one for the latest discussion following the content update. If you'd like to check over the full update patch notes please check out this post.
Cheers,
- Andy -
You guys done screwed up on this balance patch. You nerf everyone on the zombies side except Imp, nerf cactus, then buff corn.
Not everything was nerfed on the zombie side. Brainz damage increase, Mechanic buff, Imps buffed, Archaeologist damage increase, Astronaut increased ammo, Centurion damage increase, Artic ammo increase etc. I haven't had a chance to play yet but I don't feel from the patch notes that they "screwed up". Overall it looks like small tweaks and balances this go around. I'm not crazy about some of the cactus nerfs, but again, haven't had a chance to play yet to see how the in-game balance feels.
- 9 years ago
@TheOSU347 wrote:
@ScreenhogRSnail wrote:
@EA_Andy wrote:
Hey all,
As we've just launched Trouble in Zombopolis: Part Two I'm going to lock the older discussion thread which was here.
We'll now use this one for the latest discussion following the content update. If you'd like to check over the full update patch notes please check out this post.
Cheers,
- Andy -
You guys done screwed up on this balance patch. You nerf everyone on the zombies side except Imp, nerf cactus, then buff corn.
Not everything was nerfed on the zombie side. Brainz damage increase, Mechanic buff, Imps buffed, Archaeologist damage increase, Astronaut increased ammo, Centurion damage increase, Artic ammo increase etc. I haven't had a chance to play yet but I don't feel from the patch notes that they "screwed up". Overall it looks like small tweaks and balances this go around. I'm not crazy about some of the cactus nerfs, but again, haven't had a chance to play yet to see how the in-game balance feels.
Why would they even buff the Imps in the first place though!? They are fine where they are. Almost everything was fine. If they wanted to do a good job balancing, they should've just got all the buffs for the underpowered zombie variants and Rose buff to stay. Mob Cob buff should stay. Revert Citron and Frozen Citron to pre-Zompolis patch 1, reduce Tennis Star's health by 25, and that is it. Not nerf All-Star while Citrons are running loose.
- Anonymous9 years agoI love they kung-fu chopped pylon imps amo. Maybe newbs will stop playing him and I'll get to enjoy him a bit.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 20 hours ago
- 22 hours ago