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Here's what i think about the new "balancings"
-The basic Kernel Corn didn't need some buffs, he should get only ~38 to 40~ for his magasine capacity (but the ammo upgrade could be of 6 instead of 5)
If he has 38 of ammunitions, he could get the new buff damage and if he doesn't he should get the same damage as he had before the patch.
-The basic Citron and the Ice Citron do far too much damage and their overheat time is too powerful.
-If you want to buff basic Rose magasine capacity, it should be ~22 to 26~ not more.(and according to me, she was alright before this new patch)
-The astronaut has too much ammuntions. It was already a good variant but now it's way too much effecitve.
-The pylon imp got a excessive nerf, he should get ~20 to 24~ ammunitions instead of the half of what he had.
-The scuba soldier didn't really need a nerf
-Camo Cactus is now extremly useless. It it not even able to take down a 125 HP characters in two shots (and this is THE good point of this variant). It needs a 63 damages (and have a damage upgrade that inscreases its non critical shots (from ~4 to 6~) Its impact damage should be buff instead of nerfed because the difference critical/ non citrical shots is too big according to the other cactus. It should do ~36 to 40~.
The rest of the patch isn't that bad 🙂 Good job for Ice Rose (now she is playable), Chomp Thing, the Commando Pea, the Artic Trooper, the Mechanic engineer and the overall nerf of the overheat upgrades ! Those are nice to see.
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