Tv head ability discussion
Tv head
Commercial break
Bfn description:
Place your next respawn location with a bucket.
Tv head places a bucket with a tv remote in it. 30 second cooldown. 30 health.
2 upgrades.
Channel block stalker:
Reveal the enemy who destroys your Commercial Break bucket
The spotting effect lasts for 5 seconds.
Drop in the bucket:
Additional health for Commercial Break bucket.
Increases Commercial Break bucket health from 30 to 125 points.
Yeti set go
Bfn description:
Control a fast frozen friend who explodes on command.
Has 20 health. Deals 100 damage and applies ice slow down effect. 21 second cooldown.
3 upgrades.
Zero chill:
Faster movement of Yeti Imp.
Yeti Imp moves faster, with the following modifiers: Forward constant = 1.5x, Backward constant = 2x, Left and right constant = 1.57-.
Frost and found:
Reveal enemies who are damaged by Yeti Imp.
The spotting effect lasts for 6 seconds.
No fail pail:
Gain increased max health by wearing head protection.
TV Head has 25 more health points and the Yeti Imp has 10 more health.
Overheated dinner
Bfn description: Toss an explosively overheated dinner that hurts enemies and knocks them into the air.
Tv head throws an overheated Tv dinner, dealing 40 damage splash and 75 damage on a direct hit. Enemies are knocked back by the explosion. Does not explode on contact 18 second cooldown.
2 upgrades.
Fast forward:
Unkind Rewind [sic] refreshes faster after earning a vanquish with Unkind Rewind [sic].
Killing enemies with Overheated Dinner reduces the cooldown of the ability by 6 seconds. This upgrade is currently disabled and cannot be used.
Dinner for two:
Unkind Rewind [sic] refreshes faster after earning a vanquish with Unkind Rewind [sic].
Killing enemies with Overheated Dinner reduces the cooldown of the ability by 6 seconds. This upgrade is currently disabled and cannot be used.
The yeti imp being the drone and not just being a regular exploding imp gives it an unfair advantage as it can slow down opponents and overall has more health even if dandelion can jump higher.
The tv dinner being delayed makes it really annoying to fight as you may not notice it before being flung into the air.
Well that's all the abilites in the series. One thing that really downgraded in my opinion was the descriptions as some of them in bfn sound like a generic readoff of something from another game. I also don't like a lot of the changes to the gw abilities in bfn like the sonic grenade, gravity grenade, or shuck shot.