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stukapooka's avatar
4 years ago

Tv head ability discussion

Tv head

Commercial break

Bfn description:

Place your next respawn location with a bucket.

Tv head places a bucket with a tv remote in it. 30 second cooldown. 30 health.

2 upgrades.

Channel block stalker:

Reveal the enemy who destroys your Commercial Break bucket

The spotting effect lasts for 5 seconds.

Drop in the bucket:

Additional health for Commercial Break bucket.

Increases Commercial Break bucket health from 30 to 125 points.

Yeti set go

Bfn description:

Control a fast frozen friend who explodes on command.

Has 20 health. Deals 100 damage and applies ice slow down effect. 21 second cooldown.

3 upgrades.

Zero chill:

Faster movement of Yeti Imp.

Yeti Imp moves faster, with the following modifiers: Forward constant = 1.5x, Backward constant = 2x, Left and right constant = 1.57-.

Frost and found:

Reveal enemies who are damaged by Yeti Imp.

The spotting effect lasts for 6 seconds.

No fail pail:

Gain increased max health by wearing head protection.

TV Head has 25 more health points and the Yeti Imp has 10 more health.

Overheated dinner

Bfn description: Toss an explosively overheated dinner that hurts enemies and knocks them into the air.

Tv head throws an overheated Tv dinner, dealing 40 damage splash and 75 damage on a direct hit. Enemies are knocked back by the explosion. Does not explode on contact 18 second cooldown.

2 upgrades.

Fast forward:

Unkind Rewind [sic] refreshes faster after earning a vanquish with Unkind Rewind [sic].

Killing enemies with Overheated Dinner reduces the cooldown of the ability by 6 seconds. This upgrade is currently disabled and cannot be used.

Dinner for two:

Unkind Rewind [sic] refreshes faster after earning a vanquish with Unkind Rewind [sic].

Killing enemies with Overheated Dinner reduces the cooldown of the ability by 6 seconds. This upgrade is currently disabled and cannot be used.

The yeti imp being the drone and not just being a regular exploding imp gives it an unfair advantage as it can slow down opponents and overall has more health even if dandelion can jump higher.

The tv dinner being delayed makes it really annoying to fight as you may not notice it before being flung into the air.

Well that's all the abilites in the series. One thing that really downgraded in my opinion was the descriptions as some of them in bfn sound like a generic readoff of something from another game. I also don't like a lot of the changes to the gw abilities in bfn like the sonic grenade, gravity grenade, or shuck shot.

3 Replies

  • What can we say about TV Head except that it's actually more annoying than the Wildflower? With a more powerful drone that also freezes, and a more useful secondary knockback ability, it has the same issues as the Wildlflower but even worse to face. There are people I've played with on PC in BfN that I ONLY ever see as TV Heads and they exploit this character to the maximum. Whenever I'm a plant and see them in game I make it my duty to take out their respawn buckets whenever I can find them, just to keep them from sending drones at our current spawn location so easily.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 The delay on the grenades makes them more painful to fight as i often walk over them befpre realizing it's too late.

    They seriously let dandelion be worse because of the excuse that it has a higher jump.
  • TV Head - the other last character I need to get to Master Rank!

    Ability time:

    Commercial Bucket: Have you watched the television and had to wait for the commercial break to finish? Well, I am sure we have all been there! Although now you can get use out of this Commercial by creating a Commercial Bucket and allowing you to respawn at that location when you get vanquished. When you respawn using the Commercial Bucket, it consumes it and you must wait until it recharges before doing this again, however you have the option to respawn normally instead to save the use of the Commercial Bucket. Try to keep it hidden as enemies are able to destroy it and it has 30 health. Now, hang on, I am watching the commercials now, they are actually quite fun to watch now!

    Yeti, Set, GO!: Have you seen the Yeti before? Not yet-i? No problem, because you can now see and control a Yeti drone. You can detonate the drone at any time, or the drone will detonate if it runs out of fuel. Any enemy you hit will take up to 110 damage, if it is a direct hit, or less if they are a bit further away from the explosion. When you activate the drone, you are vulnerable to attacks, and your drone will be instantly cancelled if you take damage, so make sure you are hidden from enemies when you activate this ability. Try to activate it close to your enemies so you will not run out of fuel before getting the chance to detonate. Now, that is enough, it is Yeti time, so Yeti, GO!

    Overheated Dinner: Gee, this is why you do not overheat your dinner in the microwave! How many times have I said to set the cooking time for only 1 minute, not 2? Oh well, at least if you overheat your dinner, like TV Head does, you can deploy it and it will explode on contact with an enemy, or shortly after it makes contact with an object or surface. This explosion can deal up to 75 damage for direct hits and 40 damage for splash hits. Enemies that are hit will also take significant knockback, which you can use to scatter your enemies or possibly knock them off cliffs. This is greatly useful against enemy groups as you can deal lots of damage. Now that I think about, maybe overheating your dinner can be useful. For TV Head anyway!

    Cool!

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