Forum Discussion
Take solar for instance. Hands down best hero trick in the game, but not very forgiving and doesn't have much draw. The basic draw it does have costs 4, only gives one card, requires you to have a plant out and could change that plant to a * one. If the opponent can counter you early, the extra sun won't mean anything because they will be single drawing the whole match after you run them out. It needs strong hero powers to compete...
So while some may seem lackluster alone, when you start building decks, they get better (or aren't as awesome as they sound)
- Anonymous9 years agoI agree with Daal that some of the powers you mentionned are good as they are now but depending which deck they're used in. Wall-Knight's power is great in my stall control deck. Basically gives me 1 free turn to build towards my end game.
However, this is the samrle when talking about other heroes's powers. I disagree that Solar has "hands down the best power in the game", I'd argue that at least a few other heroes have powers I'd rather have a lot of times.- 9 years ago@Borisso i would too when i play solar haha. But if i could use that power with my cc deck instead of the meteor... that would be disgusting.
I think together we've kind of made the point that while some powers seem stronger than others, it ali depends on how you play them. I.e. ccs +4 damage card. Really nothing special... unless you use it in a repeat deck, then it goes from decent enough to strong- Anonymous9 years ago
While Solar's deal 2, get sun is powerful, you only have a 25% chance to get it in the opener. Its power goes down real fast as the game progresses. Absolutely devastating (worthy of conceding) when killing zombie's one drop. Meh after 3rd-4th turn which balances it.
I could agree with Chompzilla's signature move being vampiric, target the lowest health, heal as much as was the health of devoured creature. Sounds very fair.
Wall-Nut's signature move - in most cases - becomes a simple cantrip, maybe saving a life or two. Nothing to write home about and could certainly use little tweaking.
I wouldn't mind Brain Freeze's signature move to work on all lanes, not just ground, as it has no synergy like plants have and could be comparable to Citron's (without drawing a card).
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 60 minutes ago
- 3 hours ago
- 12 hours ago