Forum Discussion
What does any of this have to do with the flaw that I am addressing in his punch spd...?
Sorry if I buried my point a bit in my last post.
What I was trying to state was that I think the slower punch speed on Cosmic Brainz is intentional, much in the same way that Tank Commander has a single shot and comparatively long reload time or Captain Squawk has a delayed reticle focus when aiming, in order to force a different play style with him.
As opposed to being a melee style close combat brawler like the other Super Brainz I am of the opinion that perhaps he was intended to be more of a medium to long range combatant with a powerful close range option and the slow punch speed and lack of any real "followup combo" punch animation was intended to make him a little awkward and difficult to use exclusively as a melee opponent.
The developers have shown that they did have intentions of certain variant characters being more effective in certain specific combat roles or at specific ranges so I think Cosmic Brainz is simply one of those characters which was designed with the intention of filling a different role than others in the same class.