Upgrades Discussion: 80s Action Hero Upgrades!
This is the upgrade discussion for our 80s Action Hero!
Unique Upgrades
Targeting Arrows (1 upgrade point): Tags that you have placed on an enemy remain even if you get vanquished, so even when you respawn or are revived, the tags will remain. You normally lose tags that you have placed on enemies when you are vanquished, although not when you use this upgrade. Enemies will still lose their tags if they are vanquished or healed. This is great for getting back into a battle while being able to identify where your enemies are, and you can also use your Can't-Miss-ile and vanquish some previously tagged enemies quickly.
Critical Tag (3 upgrade points): Landing any critical hit on an enemy gives you 3 tags on that enemy, instead of 1, which is the maximum amount of tags you can have on an enemy at once. You do not have to hit an enemy with a fully charged shot to trigger this effect, a single critical hit will fully tag them instantly. You can simply hit an enemy with a critical hit or you could hit multiple enemies with quick critical hits, and then use your Can't-Miss-ile to get some quick vanquishes or lots of damage with additional homing. This overall makes it easier and more efficient to land tags on your enemies, just make sure to aim for critical hits where possible, and it may be better not to charge up your shots first to do this more quickly.
The Huntsman (4 upgrade points): Landing a fully charged hit on an enemy gives you 3 tags on that enemy, instead of 1, which is the maximum amount of tags that can be on an enemy at once. You do not have to deal direct damage to the enemy either, if you deal splash damage through a fully charged shot, that enemy will still be fully tagged. You just need to hit the enemy with any fully charged shot, and then after use your Can't-Miss-ile to get some fast vanquishes or significant damage with additional homing. This can make it easier to land tags on your enemies more efficiently, you could even try to splash multiple enemies with a fully charged hit for greater tag potential.
Bow Master (4 upgrade points): Vanquishing an enemy successfully allows you to charge up your Bow Blaster in only 25% of the normal time, or about 4 times faster, and this effect lasts about 3 seconds. You are able to charge up your Bow Blaster nearly instantly in this way and can deal much more damage as well. This upgrade can be great as you could vanquish an enemy with your Bow Blaster to deal lots of damage or get more vanquishes with this effect, or you can use an ability to get a vanquish and trigger this effect easily. Landing tags on your enemies will be easier to achieve with this as well, but as this effect does not last long, you should be quick about it.
Unique Ability Upgrades
Dynamite Dodge
Leg Day (2 upgrade points): You get a speed and jump boost when you activate your Dynamite Dodge, which is useful for increased mobility, jump power and can help you escape with the further distance. This could help you move position more efficiently so your enemies are less likely to notice you if you are being stealthy and will allow you to set up an attack. You could use this upgrade to make further jumps more easily as well, as both the additional movement and jump boosts will help you to clear the gap. Keep in mind as this will not improve the power of your dynamite, so this is not more effective against dealing damage to your enemies.
Track Star (3 upgrade points): Dealing damage to enemies with your Dynamite Dodge gives those enemies 3 tags, which is the maximum amount of tags that you can have on an enemy at a time. It tags nearby enemies for you as well when activated, which is an additional benefit. You can use your Dynamite Dodge when in a group of enemies, deal damage with the ability, and afterwards, you can activate your Can't-Miss-ile on those enemies for maximum homing potential. If you manage to deal damage to a group of enemies, you could potentially net a lot of quick follow-up vanquishes this way by using your Can't-Miss-ile.
Rocket Ride
Free Ride (3 upgrade points): Your Rocket Ride ability is extended for 3 seconds for every vanquish that you get on an enemy with it, which could allow you to continuously use this ability for a really long time if you can continue getting vanquishes on enemies quickly. It almost restarts your ability entirely, or it does if you only recently activated the ability or reset it with a previous vanquish. Focusing on enemy groups or enemies that have low health is quite important as this will be the most effective way to get vanquishes. Keep moving during this ability if possible as you will be vulnerable for longer, and try to have Dynamite Dodge ready if you need to cancel it suddenly, to avoid getting vanquished easily by being in the air for ages.
Remarkable Rockets (3 upgrade points): Any enemy that you hit with your rockets during your Rocket Ride, either direct or splash damage, places 2 tags on that enemy, allowing you to quickly tag enemies, especially groups of enemies, and after you can exit or cancel Rocket Ride and use your Can't-Miss-ile to potentially get some quick vanquishes. You could use your Rocket Ride on enemies that already have a single tag or if they do not have full tags, so use this ability to place maximum tags on those enemies quickly, and to make your Can't-Miss-ile more effective. The more enemies you can tag with a use of this ability, the more useful this upgrade will become.
Can't-Miss-ile!
Improved Tracking (3 upgrade points): Dealing damage to enemies with Can't-Miss-ile places 3 tags on that enemy, which is the maximum amount of tags you can have on an enemy at once, and it reduces the cooldown time of this ability as well, allowing you to deal damage to your enemies that have tags much more efficently and frequently. Tags normally disappear from an enemy once you have hit them with a Can't-Miss-ile, however you will completely reset the tags if you hit them with this ability, and the faster cooldown means you can deal damage to your enemies more frequently. This upgrade is even more effective if you can affect multiple enemies with a use of this ability.
Super Payload (4 upgrade points): For each enemy that you target with Can't-Miss-ile, 4 extra missiles are launched against each enemy. This means you have the potential to do more damage to each affected enemy and that you are more likely to deal damage to them in the first place as well. If you can do this against enemies that have maximum tags, you have the potential of inflicting massive damage to your enemies or getting easy vanquishes against affected enemies. The extra missiles may even hit other enemies that you have not already tagged if your enemies are clustering. Tagging your enemies has never been quite this effective, until now, when it can be done in such an insane and cool way.
So they are the upgrades for the 80s Action Hero! The majority of your upgrades improve your tagging capabilities on enemies or allow you to use your abilities more frequently or for longer. 80s Action Hero mainly focuses on applying tags on the enemies, which buffs the Can't-Miss-ile ability by giving it extra damage and homing. Most of the upgrades allow you to inflict tags more efficiently or to retain tags on your enemies for longer until they are vanquished.