Forum Discussion
Alright, here are my upgrade thoughts:
Butt Booster Booster: Alright, interesting thoughts. I feel like this upgrade becoming really useful depends on how you play Imp and if you can make use of the improved hover time. I used it today and got some use from it, although it should remain a cheap upgrade for sure as it absolutely is situational.
Arm Day: The recoil is only going to have a huge impact when you play at long range. As you are more designed to attack at close range, you will not really need lower recoil when attacking up close, but if you want to attack more reliably from further ranges, try this upgrade out.
Mech Hunter: B-b-back in the Mech! This is so great as you can take full advantage of your Mech and use it more often in a game. You can deal damage in any way to enemies and it does not matter how much damage you deal, just keep attacking and you can get your Mech back more quickly.
Pod Powered: It depends, I suppose. It does not seem great, although it is cheap so that kind of cancels it out. You can jump from the Mech when you want, so when surrounded by enemies, get out of your Mech and use your faster movement speed to get back to the safety of your team.
Supermassive: This upgrade seems really great, although the ability does not. You will get much more use from this when you go for grouped enemies, but that is about it. It should last for increased time personally, although enemies are more likely to walk into it while it is deployed.
Ripcord: Super cool for sure. Impkata really does make you vulnerable, so why not get it over with more quickly? The increased speed makes it easier to charge up and resolve and your enemies are less likely to vanquish you during this time. It could be even faster though, you know.
Multiplying Madness: Guess what? Missile Madness just became way better when you use this upgrade. It is great for dealing with grouped enemies, and if you can vanquish multiple enemies at a time, just keep using it in quick succession. Fun times and you can party now!
Aftershock: This upgrade is decent but could be better. It is actually hard for your Mech to hit enemies right in front of you, so you can use your Bionic Bash when you use this upgrade to keep the distance and your enemies will be easier to hit, now that they are not right in your blind spot.
Energize: What is this? Super rad is what! It may not be great in many situations, but you can use your Bionic Bash to keep your Mech for even longer or potentially forever, along with regaining health on your own. Your Mech cannot normally do either of these things, so it opens up new possibilites to your Mech.
Centripetal Force: You know how Imp is vulnerable during Impkata? Well, not anymore! You can move faster to keep up with your enemies or get away from things, and the jump makes you more unpredictable so you are not standing there like a lemon. Awesome and the upgrade should cost less (ignore the last part)!
Imp is generally one of my favourite characters to play, and that is mainly because of the upgrades to be honest. Having a way to use your Mech more often and to be able to restore battery fuel along with health in your Mech is actually super cool!
@Iron_Guard8 I have not covered all of the plants yet. I am starting with Attack characters, and then I will go over the other classes!
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 29 minutes ago
- 13 hours ago
- 14 hours ago
- 23 hours ago