Forum Discussion
Zack Scott always wanted a mushroom character in the shooters and he finally got it in BfN!
Piercing Power: This is one of those abilities that is extremely effective in Ops for obvious reasons. Not as effective in multiplayer, although it can be good if enemy players are bunched up like on objectives.
Parkour: This one is widely hated by a chunk of the population as it makes BfN's wonky shooting/dodging even worse, and on one the smallest characters in the game to boot. Personally, I don't hate it but I see why many do, and it's certainly not fun to deal with as a zombie.
Spore-atic: This is one is interesting as fast shot velocity is almost always good to have, and one reason why Rose isn't one of my favorites is that her shot velocity is low (she's my least favorite character to get the target range quest with in GW2 due to that low shot speed). Due to Nightcap's ranged attack cutoff, this isn't as annoying as it otherwise could be, although the shot cutoff itself is. Another reason to give damage drop off with range instead, and I'd be curious to see how this one would work with damage drop off instead of the sudden end to Nightcap's shots that we have now.
Clear Coating: I wonder how many Nightcaps wouldn't get accidentally one-shotted by Deadbeards sniping when they get between the target and the Deadbeard. I've done that as a Deadbeard many times, not even realizing the Nightcap was there while trying to snipe a more distant plant! It would still hurt of course, but at least you'd survive. Not a bad one here as it only works while cloaked so is useful but not too strong.
Incubate: Great idea but casting shadows attracts fire, especially if a zombie saw you and/or teammates go into the area and not come out, so they will blindly blanket the area with fire and Nightcap's are low health so it's actual use isn't that good.
Corrode: This one is very effective and especially after they buffed casting shadows to be a black hole that sucks the zombies in. Very annoying to fight against to be sure.
Fleet Footed: A common choice to be sure as it means zombies have a much more difficult time escaping Fung Fu's AoE with this upgrade. Imagine how powerful this would be if they left Fung Fu like it was in Founders!
Uppercut: Combine this with casting Shadows and zombies will really have a hard time with your Fung Fu. Very powerful if used well as the knockback isn't as high as it is on some other characters, where the knockback is more counterproductive.
Shadow Tribute: This one is deadly in the hands of a good Nightcap player. BfN has a few of these upgrades that make such a powerful feedback loop, and this would explain the very few really good Nightcap's I've seen being able to wreak havoc in the zombie back lines, most Nightcaps that try this are BfN's version of the GW game's suicide Chompers.
Shadow Sling: Makes shadow sneak so much better as it's not too hard to predict where a cloaked nightcap is right when they first use this ability, even when you don't see exactly where they are as while even cloaked you can see a faint image of the Nightcap, the battlefield has a lot of visual 'noise' but it can be fairly obvious where you are when you first cloak. Adding this teleport to it means you add a little extra bit of confusion to the formula and that can really help you survive.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 5 hours ago
- 6 hours ago
- 6 hours ago
- 9 hours ago