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Escape Roots: Is a decent one. I like extra mobility and it's really good in ops and free roam regions where you can get a lot of vanquishes.
Last Ditch: Not a fan of this one, although it's reminiscent of Zen Cactus in GW2, I tend to reload a lot ever since playing Half-Life back when it was the new thing, so it's largely a personal preference, but this thing could at least have a visual cue, like the peashooter's nose glows ominously so zombies know what's coming, otherwise it feels cheap against a player.
Homing Pea: No, just no. Peashooter's are one of the best AoE characters in the game already, thanks to peas's splash damage and chili bean bombs, making their shots guided too? Of course, this upgrade doesn't actually work all that well just like Rose's shots, the homing in BfN is lackluster. If it did work properly, it'd be a bigger problem.
Party Time: I like the party characters in GW2, although there have been balance issues with them since day 1, but this version just isn't fun and again, lacks any kind of strong indication that it's working.
Pro Spitter: This one is fine. It seems a bit expensive to just hurl the bean bomb a bit further, but it does give you options with that powerful AoE ability.
Bean Party: I always worry about stuff like this if it let's you spam it, but I've never seen that happen to that degree. I like the idea of making builds that let you focus on aspects of your kit like this.
Reload Gatling: This thing is hilariously broken in PvE, you can take out a boss with it, without ever leaving Gatling mode if you aim well. It's less of an issue in multiplayer where zombies players are not going to let you constantly crit them and/or they give you a ZPG to the face. I like it for what it is, but it is easy to abuse at times.
Explosive Gatling: This is a good one that adds a little surprise. The damage is significant, but not crazy good, so it never feels cheap.
Feed the Beast: BfN has shorter ability cooldown times than the GW games already, so this one is quite powerful. Pea Suped is an ability I overall enjoy and this ability doesn't feel awful or OP, so it works for me.
Combat Adrenaline: Again, any ability that extend its use via using that ability is prone to abuse, and some in BfN are really bad with this, but this one doesn't really feel that bad to play against, so isn't as much a problem as some of the others, but I haven't parsed it out either.
- stukapooka4 years agoLegend
@Iron_Guard8Tbf to the bfn cooldown a lot of returning gw abilities were also nerfed in terms of damage like shuck shot or imp punt. Still dumb how abusable some of them are with the upgrades though.
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