Forum Discussion
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- @wonoz I think people just need to stop crying because they haven't figured out how/don't have the cards/suck too bad to actually beat things.
With what zombies have now, did clique peas really need to be gutted? I sure don't think so. But hey, you don't hear those hypocrites crying that an untrickable 5/6 on turn two, and three with going viral by turn five is too strong. Why because it's mindless to play and that's right where their skill sits.
I don't want anything nerfed, I just want people start figuring out how to beat these decks, instead of whining when they can't just push an "I win" button anymore.
I'm sure as more of us plant players figure out how to counter these cards, they'll cry more, and never even consider that plants have team up... Zombies have overshoot, deadly, gravestone, frenzy, the best strikethrough, the best card draw, the best untrickable, the ability to completely change play order... But yeah, clique peas needed a Nerf and they needed no brainier cards because it's easier than actually putting thought into how you play.
I relish that I made it to ultimate this season playing plants because most of you still suck with the crazy advantage you have this season.
Learn to play, stop crying op every time someone beats you, and just enjoy the cards you have and stop worrying about what I have.
Stop nerfing everything!!!
@daalnnii wrote:
@wonoz I think people just need to stop crying because they haven't figured out how/don't have the cards/suck too bad to actually beat things.
With what zombies have now, did clique peas really need to be gutted? I sure don't think so. But hey, you don't hear those hypocrites crying that an untrickable 5/6 on turn two, and three with going viral by turn five is too strong. Why because it's mindless to play and that's right where their skill sits.
I don't want anything nerfed, I just want people start figuring out how to beat these decks, instead of whining when they can't just push an "I win" button anymore.
I'm sure as more of us plant players figure out how to counter these cards, they'll cry more, and never even consider that plants have team up... Zombies have overshoot, deadly, gravestone, frenzy, the best strikethrough, the best card draw, the best untrickable, the ability to completely change play order... But yeah, clique peas needed a Nerf and they needed no brainier cards because it's easier than actually putting thought into how you play.
I relish that I made it to ultimate this season playing plants because most of you still suck with the crazy advantage you have this season.
Learn to play, stop crying op every time someone beats you, and just enjoy the cards you have and stop worrying about what I have.
Stop nerfing everything!!!I'm sure there are some people who are just whining because they can't figure out how to play, but you can't simply dismiss every complaint as being unjustified. Sometimes a card is actually OP and needs a change. Other times a card isn't OP, but still needs a change because it's simply no fun. Personally, I haven't encountered Fossilhead much, so I can't speak to him personally, but it does seem awfully potent in the early game, and I could see Untrickable easily getting out of hand if not addressed.
I also can't help but thinking you're a little biased in your assessment of the game. In particular, you seem to severely underestimate how powerful Team-Up is (in addition to leaving out Plants having the better healing and overall tending towards better synergy), meaning zombies need Strikethrough or Frenzy to have a chance of getting to the most powerful, protected plants. Not to mention, plants have more and better anti-trick cards, which can absolutely shut down some zombie decks (not having access to Team-Up, zombies tend to rely more on tricks than plants do).
You also seem to characterize the majority of zombie players as whiners who just want an easy button, but the majority of plant players as more skilled players who really know how to play. Yet it doesn't take much searching to find on both sides people who simply whine and people who actually want to improve the game. Add to that the fact that just a month or two ago it seemed that plants were vastly more popular than zombies, and now it's the reverse; and suddenly it becomes clear that the majority of players simply go where the strengths are at a given time, rather than being dedicated to one side or the other.
I guess the long and short of it is that not all nerfing is bad, and not everyone calling for it is doing so because they want easy wins. Balancing an asymmetric game like this is tough, and mistakes will happen, but sometimes changes can be made to help bring things more into balance.
- @jj48car I think people underestimate how potent laser base alpha is, especially with a potent frenzy zombie in the lane... Or just strikethrough in general, which let's be real here, zombies are dominating right now.
If you choose not to use it with just how much you have, that's on you.
Again, I don't want anything nerfed, I don't want the untrickable evolutions nerfed, I want people to do what good players so and experiment, not just cry foul every time a game doesn't go their way @daalnnii Understood. But sometimes when good players are experimenting, they find that something is so overpowered or leads to such a negative playing experience that it needs to be nerfed. Sometimes the solution is simply "git gud", but other times there are real problems with balance that need to be addressed.
- @jj48car I don't disagree with that, but I would say the balance is generally tipped towards the to lazy to try side. Members like yourself, patdk, wonoz, grinning... I'm much more inclined to listen to when it comes to balance. I know you've at least tried what you can think of, and probably asked for suggestions before even toying with the idea of a Nerf. Those who just come straight out of the gate asking for them bother me, and often when you read their previous posts, it's nothing but complaints... ... And there's no arguing with them. That gets frustrating. Many of the players of this game think it's unbalanced, but also aren't playing with all the cards. There sad truth is that card games, much like mobas, are balanced around the highest level of play, not casual players.
- Anonymous8 years agoYes! That is the exact thing that most people don't understand. If you're a casual player and things go smoothly for a bit, then the expansion comes, and many free to play and even casual paying players maybe opened a half dozen packs of colossal aside from the three free packs everyone got. And suddenly they are getting their behind tanned by these "op" zombies.
One thing that I have to say, a game such as pvzh compared to one of the "age of empires/command and conquer" type games, in pvzh the free to play with a lot of patience and dedication to getting there, it is possible to "catch up" because there is a finite number of cards, whereas in one of the AoE games, there is no catch up. If I pay x amount of coins or whatever the currency of the game is, and halve the building time of each of my buildings, the only way to not be wiped off the face of the map is to try and ally with a heavy hitter, and even then, lots of those big guns only ally with the little guys so they can use them as cannon fodder to help whittle down the enemy, and you're dead anyways.
The best thing to do, if you don't like the way that others are constantly playing with the "op" cards, play random battle for a while and see if you have a change of heart To be fair. The game mechanic that Zombies and Plants have different "turn" mechanisms makes this very hard to balance. Although its safe to say that by default Zombies turn order is slightly better.
The main flaw of the whole thing is the disparity of collecting cards vs. playing the side you wish to play. It is VERY VERY hard to keep up with both plants and zombies without stuffing money into it and the mixed boosters do not make this easier as well. Since zombies also have a tendency to be more combo-y you probably need more specific cards to play an efficient deck with them which eventually leads new players to playing plants. I mean why would you take the hard long road to collect your combo/synergy pieces if collecting efficient singles with plants is much more effective (one of Brainana is excellent; one of valkyrie sucks *) ?
An uneven number of zombie and plants players eventually leads to balancing towards the less favoured side to fix matchmaking.the question is; why not just make exclusive plants/zombies boosters for each set and watch the problem fix itself?
- @wonoz do you mean hero specific cards, like hearthstone? (Well beyond their ultimate super)
If so, I really like that idea. There are a few game modes in hearthstone if like seeing too. no. not really. At least not here. I already mentioned the concept of "bridge building cards" in an other Thread but the resonsnace was sort of weak. I´d be happy to see the thread alive tho.
Here I just wanted to say that a booster in PvZ:H has a far lower probability to contain no cards of a specific hero at all then in virtually every other tcg. simply because, assuming each class has the same amount of cards, you already have a 50/50 chance to roll your less prefered faction and of these 50% you still got "only" 70% that you can use the card in the class you want to collect cards for.In the end 7/20 seems like a pretty bad ration to draw a card you can even use. let alone the possibility that the card is even really good.
To be honest PvZ:H does a GREAT job at not printing magma ragers but I still think there should be boosters for 100 gems that contain either 5 plants or zombie cards. Making sure at least your rare is at least in your prefered faction would develop useful metagame much faster. Which is GOOD.However. Yes. more modes would be fun I think.
- I’m with @daalnnii for the most part. I still played plants to the top but playing that card just like medulla and zoom blob just feel like lazy no skill plays which is a turn off for me.
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