Forum Discussion
I think Z-mech, All-Star, Corn, Chomper, and Super Brainz, need buffs. I also would like to add that Nightcap needs more of a rework than a buff, and All-Star needs nerfs and buffs in different areas.
Nightcap is my least favorite class in the game, besides Imp probably. I don't like playing against her, and I dont like playing as her. Nightcap's playstyle usually consists of Sniping and running away. For being a "stealth" character, she and Spore Strike are way too loud. She has no actual assassination mechanic, so getting close to an enemy is a good way to get killed. Parkour is annoying and shouldn't be on a stealth character that also has Shadow Sneak and shouldn't be getting caught in the first place; it makes her too evasive. Shadow Dome is also annoying and is just a better Gravity grenade. She shouldn't be able to snipe and an assassination mechanic would help her do more damage up close.
Now on to the buffing:
Chomper and Super Brainz, as Brawlers, are way too slow and still have hit registration problems. When their hits actually register, its great! They don't seem to do too much damage.
The Brawlers walking speed is so slow that it's hard to move from one target to the next even when they are both close to you. Sometimes you have to repeatedly switch between sprinting and walking/melee, which can be a little uncomfortable, buts that's probably a problem with sprinting transitions. Even then, a smart player will just run away, and Sprinting nerfs make sprinting for Brawlers unreliable. Their walking speed is so pathetically slow, that even getting noticed by an enemy in close range can be a losing matchup for the Brawler.
Against a competent team that checks their flanks, Brawlers are almost unusable. Also, SnapDragon and NIghtcap are better than these 2 in a lot of ways. SnapDragon and Nightcap are pretty much hardcounters to SuperBrainz.
Super Brainz shield is weird to me, but it's a nice "band-aid" solution for Super Brainz's slow walking speed (which is more like a giant wound).
Super Brainz: I think Super Brainz is alright in terms or his primary and abilites. My only complaint besides his slow speed is having 150 HP. I don't think having a sheild justifies him having less than 175HP, but my main issue is his slowness.
Chomper: @Iron_Guard8 To add to the Spikeweed ideas, which I really like.
Burrow is terrible. Digestion takes too long so getting a kill with burrow is almost never worth it, and good luck getting a kill with Burrow because all the enemy has to do is sprint away while bunny hopping and they will avoid it entirely. In my experience, Mastication (which decreases digestion time) isn't really worth it unless I pair it with Hotrod, but this build is more for fun, I don't think its a good build. Burrow currently is only good for running away safely, and scaring zombies away.
I would fix Burrow's problems by not allowing Bunny hopping while Sprinting, and to compensate I would get rid of Sprinting nerfs and possibly lowering Burrow's movement speed. I would also decrease Digestion Time.
Grody Goop also feels inconsistent because it does not apply Toxic damage reliably. This means that you have to hit a zombie almost directly under their feet with Grody Goop's projectile to apply Toxic damage, otherwise they can get slowed by Grody Goop but can also escape and avoid Toxic damage entirely.
Chomper vs. Engineer: I'm beginning to think that Engineer counters Chomper too hard. Engineer can already deny areas for Chomper with Bullhorn Swarm, and can sprint in any direction which is great against Chomper/SuperBrainz, Engi can't get burrowed while Sprinting, and he can stun Chomper with Bullhorns Swarm's initial blast, whether Chomper is using Burrow or not. As a indirect buff to Chomper, I would change Engineer so at least Bullhorn Swarm does not stun Chomper with the initial blast while still being able to knock Chomper out of Burrow, and Burrow should be able to work on Engineer while Sprinting. I was thinking that Bullhorn Swarm shouldn't stop Burrow at all, but that may be too much...
Corn: Not terrible, but ever since Shogun Guard came out, I found Cob Busters to be more underwhelming. I still feel like Cob Busters needs a tiny bit more damage.
All-Star: Does too much damage at long range and not enough up close. Adding Fall-off damage would fix this. Also his Rev-up mechanic should be treated as a balance problem. All-Star begins firing too fast, and the Spin-up upgrade is just bad for balancing. All of his abilites are pretty mediocre. Without High Fuse upgrade, Imp Punt does nothing most of the time, Dummy Shield has been nerfed to a more personal shield than a team's shield, and Tackle just isn't as good or as unique as Citron's Spin Dash.
Z-mech: Absolutely pathetic. The only reliable ability is the Self Destruct LOL. All of Z-mech's tools have problems. The Primary does pathetically low damage, Z-mech doesn't have armor anymore so it can never make a push without dying in under 5 seconds, I think Bionic Bash may have Hit Registration issues, and Missile Madness (which is the only other reason you would use Z-mech) is almost completely nullified by Sunflowers Healing, and relies heavily on direct hits. The only nerf I'd give to Z-mech is the Self-Destruct, because of it's huge area of effect.
In fact, Imp and Z-mech's damage in general is nullified by Sunflower Healing. Another reason why Fall-off needs to be in the game.
- 6 years ago@Pheesley Everything has hit registration issues. ☹️
- 6 years ago
Pea shooters chili bean blast radius.
As it stands, the zombies have to stand directly over it for it to do full damage. Or it seems. In GW1 the chili bean was something that was feared, now it is largely ignored.
- 6 years ago
@Pheesley I'd have to disagree with your Nightcap arguments. First off, she was already nerfed into the ground. A lot of people stopped playing her.. I'll admit, she was strong pre-nerf, but not broken. Broken is a strong word. Others, like myself, decided to up our game and get better. So if you come across a nightcap that's actually good, it's because that person plays this character non-stop. She's anything but an "I win" character.
Personally I like to play a "support cap" I use the talent Incubate to get fast resurrections within the dome. and the other talent that rewards those successful resurrections with reduced cooldowns. It works out really well most of the time and makes you more useful to the team rather than just trying to run around picking off easy targets. Give it a try, maybe?
- 6 years ago
@Shinobicap She needs a rework. When I say broken, I dont necessarily mean she is underpowered or overpowered. What I mean is that she does not work as Popcap seems to have intended her to be, which is a stealth character. 2 of her abilities turn her invisible and Fung fu is like a finisher move, seems like tools for a stealth character to me. Yet she isnt good as a stealth or harasser character, shes annoying at best. She is easy to spot when she attacks, and doesn't do enough damage to justify being in close range, which is why I suggested an assassination mechanic.
They broke all the classes by allowing everyone the ability to Snipe because they did not add Fall-off damage, even though universally, a character who is quick, and is hard to hit should be only effective at close range. Her best playstyle is sniping zombies in a very unstealthy manner.
I'm not complaining that shes overpowered, (but I dont think Parkour should be a thing if she is supposed to be a stealth character), what I'm saying is that shes an Imp on the plant side that is much more evasive and can Snipe.
She still plays pretty much the same since Founders. Fung fu was strong because people didnt know how to play around it. Nightcap's evasiveness has always been good, and Parkour rewards mindless b hopping.
I've given her 10+ hours, have tried all the upgrades and while I like incubate, nothing changes her playstyle enough to make it unique. I've had many games where I've done well as Nightcap. She isnt an "I win" character, she isnt very good either. Nightcap is just an Imp that can snipe and has better abilities, and her current class design isnt very unique.- 6 years ago@Pheesley In my opinion, I have to respectfully disagree. She is still the best player in the game. I play extremely up close with her, and I almost never snipe. There is not a single zombie that can take her in a clean 1 on 1. Maybe an elite 80s but that's still a 70/30 fight.
And I find her to be very unique. She's not a character that uses damage output or even casting abilities like every other character, she uses mobility. This mobility trumps every other offensive or defensive tactic of any other character in the game, whether it's plants or zombies.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 17 hours ago
- 2 days ago