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Anonymous's avatar
Anonymous
10 years ago

What did you like better?

In PvZ GW1 you level up by completing challenges like "Vanquish 3 Foot Soilders" or "spawn 5 bucketheads" while in PvZ GW2 you just gain Levels by earning exp by doing mostly anything like planting a pot or placing a bot or vanquishing people, etc.

I was wondering what people liked more, finishing a certain amount of challenges or just earning experience And did you like using Skip Stars or the Exp Multiplier more?

Personally for me i liked doing the challenges more because it added more of a challenge to level up a character because you gotta focus on certain tasks while playing multiplayer to level up and skip stars seemed better because if there was a tough challenge you couldn't do then you just skip it without a worry.

So again what did you like better? Challenges or just getting Exp?

9 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    I do like GW2's level up system better. Definitely. More traditional... They could always make quests give xp. No one ever said that's not allowed. *ahem* popcap! 🙂

  • @xGolden_Warfarex

    Challenges has to be the worse possible way to level characters in gaming history, it forces you to play characters you hate and forces you to play characters you hate and like in a way you may not want to. 

    This is why many didn't level them at all, and that's why people are now irritated about the Unicorn Chomper, if you preferred 'challenges' that weren't hard, just time consuming and in certain game modes actually impossible due to player counts then rule out skip stars completely, that defeats the purpose of having challenges to begin with!

    • Kill X Potted Plants: What if nobody ever potted those plants, you could be there for days hoping for someone to do it. 
    • Kill X Characters when below 20 health: I mean what the heck? What are you going to do, let someone get you to 20 health before you vanish into thin air and scramble to safety whilst holding fire constantly so your health doesn't recharge, in order for you to then magically have certain classes pass your line of fire and die to your bullets before someone else kills them...

    Whilst you're doing all these challenges you get all the complete noobs killing you thinking they're the best, taunting you when you die despite you not even shooting at them once.

    I couldn't believe it when I realised it was 15 challenges per level and 40 levels per class after level 7. It isn't challenging, it's bloody ridiculous and whichever developer thought that was a good idea needs a slap upside the head. It was fine for 10 levels to unlock a character, but with no reward after that you would have to be insane to bother, and many of the 313 ranked players I came across were telling me to simply skip everything, and that you'd have to be immortal to do some of them. Which then encourages cheating, boosting, and of course tools to help you do both of them and the only people to blame are the developers for trying to increase in game purchases to purchase skip stars.

    I can't believe you made this thread, to be honest. Each to their own I guess 🙂

  • I like the new system better,while arguably,there should be a system in place so that playing a maxed out character isn't a waste of time if you want to get a higher rank. It still better when being forced to do challenge to level up.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Zaheen1337 Agreed. The first plant I had to plant with the Chomper was Snap Dragon. I had just started playing, didn't even have hardly any plants and they ask for that? It got worse down the road in terms of challenges, so, like you, I'm glad they are gone. Having to use Toxic Chomper resulted in many skips being used.

    -

    So to answer the question. I like this one. The challenges were ok-ish but I'm not sad they're gone.

  • Flat EXP will always be better than completing challenges, that is why they made challenges to unlock stars for additional content. Leveling in GW1 was a nightmare, which is why I gave up once I hit 80. There was no way I would fully make the climb to 313 and retain my sanity while using the awful leveling system and praying that I get skip challenge stars. It's much easier to level up in GW2, and you have to play all of the characters to really level up. It's good for people that want to have diversity in their variant selection to level up, and not as good for one-trick-ponies that want to play the Zoologist or Electro Brainz every game, even after hitting Master level.

  • Anonymous's avatar
    Anonymous
    10 years ago

    Definitely the EXP as it does not force most players to detour from the main objective, leaving you to fend for yourself most of the time.

    However, I do not like "Player Rank" being correlated with the amount of level ups for characters. I honestly I want still play as my maxed out Roses without feeling like I am making minimal progression.

  • I like the new system, but the old system challenges at least the initial ones before level 10 kinda taught you how to play the variant. 

    I think the max multiplier should be increased a little though so that things like healing and reviving are worth more, because vanquishing IS the best way to get XP now no matter how much support you provide to the team.  Healing and reviving is just as important as vanquishing.  If healing was worth 50XP at max multiplier and reviving was 150XP, it would help those type of players immensely and encourage a little more teamwork.  Heal Assist should be 25XP.

  • Anonymous's avatar
    Anonymous
    10 years ago

    definitely the new way, but not because it is easier for the sake of being easier. the challenges forced you to play a certain way, often in an unfun way. kill x all-stars? oh wait, it is 6 on 6 and there aren't any all-stars, for example. destroy 3 teleporters with chomper? oh, you cant get to it with the turrets and engineer camping it? there isn't an engineer building teleporters?

    anyway, you get the point. the xp system may not be very innovative, original or difficult, but it beats those challenges hands down. It can be fairly quick to level, but with 5k+ levels, I don't think you can make it too slow either.

  • i like both. sometimes i do wish upgrades could be transferred to variants like in the first game, but there is a certain amount of pride in actually mastering some variants. i just feel like some of the variants i would be terrible at regardless of upgrades, and it would be nice to know that before spending the time to level them. i like doing the quests, but only as a side bonus. as in the first game, i nearly always choose the quests i can get done by playing the game normally.

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