What Party variants should be like
Party Time Meter:
- Shared vanquishes should charge the meter by 10%
- Add ability to activate meter whenever the player wants to
Why: Party Time is a powerful ability, and if it's activated at the correct time
can turn an engagement into your teams favor. Not having to ability to activate
it whenever you want, will make you waste the ability quite often. It is also a bit
too punishing to not get the vanquish.
Party Citron:
- Increase close/far impact damage from 3.5/2.5 to 5/2.5
- Increase splash damage from 4 to 4.25
Why: Party Citrons damage is pretty good at range, but it's really bad up close
comapred to ''Citron''. I also found his splash damage to be a bit to much lower.
Party Rose:
- Increase impact damage from 7.5 to 8
- Increase ammo capacity from 18 to 30
- Increase time in ''Party Time'' from 25-30s
Why: I think that Party variants should have the same amount of ammo as the base
character of that class. Also some of the Party varaints' Party Time meters last for
25s while some others have meters lasting for 30s and I want them all to last for 30s.
Party Corn:
- Increase close/far damage from 6/5 to 6.5/5.5
- Decrease damage upgrade from 1.2x to 1.15x (It then matches Kernel Corn's upgrade)
- Increase ammo capacity from 35 to 45
Why: I think that Party variants should have the same damage upgrade multipliers
as the base character of that class.
Party Imp:
- Increase close/far damage from 4/3 to 4.25/3.4
- Decrease ammo capacity from 40 to 35
- Increase accurarcy slightly
- Reduce reticle bloom slightly
Why: Party Imps close range damage is slight bit lower than i would like, but his long
range damage is quite a bit lower than i would like. Imp also got some accuracy and
reticle bloom buffs, but Party Imp didn't get the same buff.
Party Brains:
- Increase close/far laser damage from 3.5/2.5 to 3.75/3
- Increase punch damage from 5 to12.5
- Increase 2nd punch damage from 15 to 21
- Increase 3rd punch damage from 35 to 38
- Increase time In Party Time from 25-30s
Why: His damage is really bad especially his punches and his beam at long range.
Captain Partyman:
- Increase Party Spyglass damage from 18 to 19
- Increase Party Scattershot damage from 25 to 30
- Increase damage upgrade from 1.1x to 1.11x (It then matches Captain Deadbeard's upgrade)
- Increase ammo capacity from 8 to 12
- Increase time in Party Time from 25-30s
Why: His sniper is just a slight bit weaker than I would like, but his shotgun is just
terrible.
Put your opinions down below if there is anything you disagree with.