Anonymous
10 years agoWhat/How to balance?~
Seeing a lot of threads with what's OP or not and thought, why not make a thread where we can discuss what's OP and what can be done to balance it. Example: Imps - Should not be able to capture or ...
Well it's an open discussion and I was throwing out examples, good or bad :P
3.) Am I the only one who wouldn't mind the Sunflower having a Shotgun? Anyhoo, if she gets a different mech for each variation, I am so for that. I would say Vampire sunflower need a buff, with that health decrease and practically non-existent "life-leech" hits, an Imp can out live her.
4.) Nothing for the Beaker Blaster variant? (Idk the name) I'm might not be all for his mobility getting nerfed, IF, his damage gets nerfed. Then he wouldn't be popping in, taking kills and popping out :P
5.) I wouldn't mind if the Devs showed some love for the Cactus.
Curious though, why not give her a "shotgun" effect like they gave Deadbeard? Her sniping game also feels weaker then Deadbeards...and Foot Soldiers...and Super Brainz....
Mechs should not be allowed to capture
Instead of talking about what's "OP" can we demand a fix for the lag and hit connection issues. This should be our number 1 demand right now
I agree that is the biggest issue atm, but I just made this thread seeing as how there are many "OP" threads. Trying to minimize how many of those threads so maybe a "main issue" thread can appear. Someone made a thread taking about the connection and hit detection being horrid, but I think the title was talking about "when compared to GW1" or something along those lines.
I agree, line 4 Imps up outside the point, all go mech, insta capture!
@Saltis1215 wrote:Mechs should not be allowed to capture
Good point. I agree.
I was for this, but the more I play, the more I realize that mechs aren't that great at capping points, ALONE.
So instead of me wanting Mechs not to cap, I would change it to 1 or 2 mechs can cap, but if more are on point, it will not register.