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I played toxic citron and it did feel overly weak...but much prefer weak citron over bounce around, camp at high points and snipe citron that all the jerks we using him for. I think they should toss the roll around garbage he has so people can't do the shoot, dash and hide and seek tactic, and give him a couple more of those boosts that knock zombies off their feet. That way he's be a bit more like an allstar.
Now that he's weaker from a distance I see more and more, roll around and hide all game tactics which slows the game down and frustrates old Gormey.
As @Gormey said I feel Toxic is a bit too weak on damage right now but otherwise the sniping they used to do and then if you were even able to hit them at extreme range, the roll into a ball and run in combination with the long distance damage made them super annoying to fight against. I'm still adjusting to the loss of mid-range damage when closing but since I tend to be a more short range brawler Citrons can really hurt up close, and that works well for me.
Also as @dwooten77 points out they don't feel very tanky, more of a hit and run brawler than anything else. They are good at the vanguard of taking and holding points as those fights tend to be short-ranged slugfests but not as good at defending from longer ranges due to the drop off of beam damage. Of course Cacti are supposed to be the snipers so I don't find this to be a bad thing.
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