Forum Discussion

Anonymous's avatar
Anonymous
9 years ago
Approved

Why does the lever take 1 sec to pull down?

Seeds of time gardens&graveyard last defense for the plants in that map is completely unfair. about 1.5 sec to pull the lever and also the same for making boot ram kick the gate. there's no way to kill the intruder that fast within that nick of time. how is that even fair? please fix this popcap!

3 Replies

  • True. I also don't think the zombie team should get a checkpoint for completely reaching the gate. considering how short it is to turn the wheel on the boot it makes it even harder for plants to defend once they make it that far. Once they reach the gate you've pretty much lost

  • IMO Zombies are given waaaaaay too much time to take down that gate. It's not impossible to stop them, but the burden is on the plants side not the zombies. Zaheen had a good idea about making it so the plants could raise the draw bridge, making it a battle to control that lever same as in the last level of the winter maps mirrors.

  • removing the check point once they get to the gate is the best idea imo. Once the zombies hit the gate it is pretty much game over for the plants, don't think i have seen a single game where plants win once the zombies get there other than when it bugs out and neither team wins due to it kicking the door in with 0 seconds left.

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