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@stukapookaHonestly, they could keep the timers if they changed a few things, including fixing pot/bot effectiveness, but also something where the weaker spawnables, of any kind, not just bots and pots, could charge up more; say you could only 1 or 2 charges of the Porto-potty zombies, but could hold 5 of the terracotta weeds. Scardey Shrooms and Hide and shoot bots would likely end up with at least 2 charges that way. In a team of 4, you'd have a lot more options over what gets placed that way too; as it's common in Ops to run out of all/most of your pots/bots often, and are left placing the infinite ones just to have some defenses left.
Maybe Ops phase 3 could have addressed this with the planned extra currency (not that we need more different currencies in BfN really), but what we have for Ops, like much of BfN, feels incomplete.
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