Forum Discussion
The reason why Rux is showing up once a month is because PopCap and EA is extending the life of a very old game. From Reddit discussions, there is speculation that a 3rd installment is in the making. So, they want to keep die hard fans to keep on playing and coming back and the only way to do that is to slow down the death of the game and keep the gamers interest up high and to keep coming back. It is an absolute grind for everyone to level up and collecting stickers and farming coins and earning rainbow and gold starts and doing the quests.
- Anonymous8 years ago
You know, even with the life extension argument (which is a terrible strategy to begin with) there is no reason RUX couldn't show up more frequently. Remember, in addition to the exclusives (which most people are focusing on) RUX also sells stickers a player may be missing. There is no reason RUX couldn't show up weekly offering past exclusives for people who missed them along with his special consumables and other items the player could be missing. (Particularly the endless supply of CP items which take years to acquire normally.) They still have the ability to bottle neck new items and abilities to once a month. (or more accurately once a blue moon) It's not even like this is a "great" deal for players either. RUX's insane prices are a huge drain on coin supply. But, even still it is a better situation than we have now.
*edit: I wanted to add that in no way is GW2 a "very old" game. It came out Feb 25, 2016. It has barely reach a year and a half. If the game was sold and untouched I would not mind. But, for an updated always online game this is no way to treat it.
- 8 years ago
I think when GW2 is referred to as "very old" it's more of a reference to the attention span of the average player more than the actual age of the game.
In a lot of cases a dedicated player grinding a game with no time restraints or limitations can pretty much easily squeeze out everything worthwhile within 3-6 months. After that point many players will lose interest and wander off to new properties or return to old favorites. It's a natural consequence for a lot of players who play the game in a "goal oriented" fashion- when running a marathon when you reach the finish line (100% game completion) many players don't see a reason to keep going.
GW2 makes certain that finish line representing 100% completion is far off in the distance but in my opinion they've put it way too far off and in addition they further extend that completion date by deliberately slowing down your acquisition of Stickers by changing the drop rates as you close in on the end.
Because of the relentless grind the game has actually lost some of the more dedicated players due to the discouraging timeline for actually completing the game.
- Iron_Guard88 years agoLegend
As a long time MMO player I have to 100% with you @realitysquared . I still play everyday and especially for the events but even though I can see the goal line in my sticker book at being less than 500 away it feels a bit grindier than I like. Still at least we can just play the game and events to get stuff and aren't stuck camping the same rare mob for weeks on end for a single drop but I can see the grind even if it's less onerous than many games.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 5 hours ago
- 7 hours ago
- 16 hours ago