Forum Discussion
7 years ago
@GammaX6 Haha! Don't worry, mine are nearly always long as well!!
I completely understand what you mean and do actually agree with you that it would be incredibly useful - there's really just one tiny element that stops me agreeing 100% with you.
That element is the very, very small amount of players who are . . . let's call them aggressive. The ones who expect all players to behave in a way that benefits & suits THEM. The ones that will go in chat or message abusively if they feel things aren't going their way, without stopping to think (or care) about how old or experienced the player is. My own personal experiences with a few of these, where I've been given grief (understated!) for everything from killing people too much, not killing enough people, not being able to revive 6 people at once, or "costing" someone their 50 streak because I should've been pocket-healing THEM rather than looking after the rest of the team actually at one point was so bad, I started a different profile & maxed GW2 all over again. And I'm an adult better able to cope with that kind of thing, not a nice, naive 7-year-old. You & I (& most players) would think it was on us for trusting them (in the same way we'd probably blame ourselves for get it wrong if someone got away from us on low health!) but a few wouldn't.
But me not being 100% sure of radar, is down to me & my experiences, rather than me thinking it's a bad idea. I think you always have great ideas, I wish I had your analytical knowledge & think you sound like exactly the kind of player I'd highlight - if we were only on the same platform!! 😪👍
I completely understand what you mean and do actually agree with you that it would be incredibly useful - there's really just one tiny element that stops me agreeing 100% with you.
That element is the very, very small amount of players who are . . . let's call them aggressive. The ones who expect all players to behave in a way that benefits & suits THEM. The ones that will go in chat or message abusively if they feel things aren't going their way, without stopping to think (or care) about how old or experienced the player is. My own personal experiences with a few of these, where I've been given grief (understated!) for everything from killing people too much, not killing enough people, not being able to revive 6 people at once, or "costing" someone their 50 streak because I should've been pocket-healing THEM rather than looking after the rest of the team actually at one point was so bad, I started a different profile & maxed GW2 all over again. And I'm an adult better able to cope with that kind of thing, not a nice, naive 7-year-old. You & I (& most players) would think it was on us for trusting them (in the same way we'd probably blame ourselves for get it wrong if someone got away from us on low health!) but a few wouldn't.
But me not being 100% sure of radar, is down to me & my experiences, rather than me thinking it's a bad idea. I think you always have great ideas, I wish I had your analytical knowledge & think you sound like exactly the kind of player I'd highlight - if we were only on the same platform!! 😪👍
Iron_Guard8
7 years agoLegend
Ah yeah, the joys of playing a healer and having a Flank on the other side of the map spam 'need healing!'. Sorry I'm trying to keep the front line and the other 2 players on my team alive that are actually staying in line of sight and in range so I can actually heal them!
(I play Ying, Seris, and Furia a lot in Paladins so this is something I'm well acquainted with.)
Or the joy of being a front line character and moving to push the capture point and the rest of my team is nowhere to be seen. Not even when on Inara (my favorite front line in Paladins) can I handle that situation!
More games need this kind of tool. World of Tanks has it and it's definitely handy there.
About Plants vs. Zombies™ Franchise Discussion
Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,821 PostsLatest Activity: 30 minutes ago
Recent Discussions
- 30 minutes ago
- 2 days ago