Forum Discussion
Just to be sure, red is the same as my "optional tag", right? ok
Peashooter: About the speed buff, he would be a bit... faster than intended. Imp may be faster than Peashooter, but with his Hyper ability, he would basically became a PvZ Sonic, don't you think? About the Chili Bean Bomb buff, remember that, despite being weaker, it explode earlier, making it good against fast enemies or stupid zombies... And about Retro Pea Gatling, remember that even with this resistance, the Peashooter can still get vanquished, either by a ZPG, a teleporting Scientist, a hidden pirate and even get the ability canceled by a Jackhammer or a Gravity Grenade...
Fire Peashooter: Not sure if good, or bad
Commando Pea: Agreed
Angent Pea: Welp, I guess that his health was nerfed because of his massive critical damage... I agree with the increased health and reduced damage.
Plasma Pea: Agreed with the with that (but no firing rate nerfs until we see if he becomes OP)
Rock Pea: Totally agreed
Electro Pea: How about we increase the impact damage (20 => 30)? Then, I guess it will be fine.
Chonper: Dude, the Chompers (with the exeption of Yeti Chomper) don't have a long range attack. This makes him a bit more... useless... since all the zombies have something to protect themselves from chompers...
Goop: It's already annoying to turn while gooped when you're a zombie, about that I must agree, but, as I already said, Chompers don't have a long range attack. He NEEDS the Goop. So no Goop nerfs please.
Spikeweed: Miss the old Spikeweed animation, but it's a bit OP while fighting Coffin Zombies... maybe by adding the animated Spikeweed on "non-armored zombies" can make me happy"
Fire Chomper: Agreed
Hot Hod Chomper: Not agreed
Toxic Chomper: Agreed
Count Chompula: Not agreed
Armor Chomper: Agreed
Chomp Thing: Agreed with the damage buff
Yeti Chomper: Agreed with the health nerf
Disco Chomper: I (still) don't have this character. ☹️
Sunflower: She's already one of the fastest class in the game in normal means (without speed boosts)
Rainbow Heal Beam: I've done a post list recently talking about similar changes
Sunbeam/Solar Flare Beam: Like the Pea Gatling, it's easy to vanquish the Sunflower and it's also possible to cancel the ability
Fire Flower (I love the Mario reference): Increase magazine capacity (30 => 35)
Shadow Flower: Just decrease the damage. That's all she needs.
Mystic Flower: Underused right now. Maybe better with the buff
Metal Petal: No speed buffs to her. But I agree with the ammo nerf and damage buff.
Vampire Flower: I thought that this glitch was already fixed
Stuffy Flower: How about this: Vanquish: 10 health, Shared vanquish: 8 health and Assist: 6 health?
Cactus: Indeed, she is a bit slower than she had to be (yes, I am referring cactus as a she)
Potato Nugget Mine: K
Future Cactus: Ok, but if we decrease her firing rate, we also need to increase her damage (again, yes, I am referring cactus as female)
Camo Cactus: Not sure if required right now
Bandit Cactus: Never really noticed that
Zen Cactus: ... ok
Petrified Cactus: I hate that cactus, so I didn't even bothered on changing her
Citron ball: No ball form nerf. He's already buggy as hell to me.
E.M. Peach: Ok. How about this: Stuns only Z-Mechs and damages only regular zombies
Citron: I don't really care about his damage, but when he had the bigger splash radius, he became the "new op Rose" for a small while. So... he don't need any changes
Frozen Citron: NO GOD PLEASE NO!
Iron Citron: ... ok
Party Citron: Party Citron is actually fine for me right now.
Rose: Most of them needs some buffs. I liked your regular Rose changes
Druid Rose: Agreed
Fire Rose: She also needs damage buffs
Frost Rose: ... not "really" the best changes in the list, but I agree with the fact that she is strong as hell for a support character
Party Rose: 110% agreed
Nec'Rose: Didn't unlocked her yet, but I know that she's a bit fine right now...
Kernel Corn: Yep. This guy needs to know about the word "nerf" (reason: He's the only character who never recieved a "nerf" in any update)
BBQ Corn: ...No, thanks.
Mob Cob: Sure, why not?
Pops Corn: But isn't he supposed to have tons of ammo (for being a "sniper" variant or something)?
Party Corn: Agreed
Torchwood: Nice balancing skills dude. Nice balancing skills.
Stincky Couds: I only use them to annoy the hell of the enemy or when I need to escape, but I need a distraction
Super Commando: Git Gud plants (this means that he will become awesome)
Tank Commader: Needs serious damage buffs to surpass his rival: the Scuba-Soldier
Sky Trooper: A soldier with a bigger rate of fire needs more ammo
Park Ranger: Aw, come on! This guy ain't recieve nothing but terrible nerfs! geez!
Scuba Soldier: But only he can see the marked enemies. It would be better if the zombies allies could see them too
Engineer: Wait, what? No! I thought that he had a similar hitbox to Soldier or Scientist! Maybe if we decrease his hitbox or increase the Jackhammer speed...
Big Bolt Blaster: ... wut?
Welder: Nah... he looks fine to me.
Mechanic: agreed
Painter: "Increase projectile speed" DONE!
Plumber: Totally agreed
Landscaper: Isn't he supposed to be the... "Weed Buster"?
Sanitation Expert: Just add the toxic aura.
Scientist and abilities: ... I just... have to think about them
Chemist: Agreed
Panteologist: ... just decrease his long range and splash damage
Zoologist: fully agreed
Computer Scientist: I didn't unlocked this character yet...
All-Star: I am Heavy weapons guy. And this, is my weapon... she weights... nah let's stop with TF2 jokes. I'm ok with that.
Long Bomb: really needs a bigger splash radius.
Goalie Star: But he can already freeze enemies to death until they are vanquished
Rugby Star and Wresting Star: Totally agreed
Moto-X Star: NNOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
Tennis Star: He is supposed to be the fastest All-Star.
Imp: let me guess, you want to make the Imp the same thing as Rose on Garden Variety Patch (useless as freakin hell)
Superhero: Really needs a speed nerf
Cozmic Brainz: Don't decrease his uncharged punch, please.
Electro Brainz: I'm ok with that.
Toxic Brainz: No, thanks.
Pirates: Most of the pirates list is just perfect.
Barrel Blast: But doesn't the barrel reduce 75% of the damage?
Cannon Rodeo: ...wut
Hover-Goat 3000: Agreed with everything (except with the health buff)
Ok. Not "eveyone" is perfect. But I liked the way how you dedicated yourself to make this huge list. Most of the changes were better then my list! I liked that!.
- Anonymous9 years ago
@FelipeGames2000 wrote:
Just to be sure, red is the same as my "optional tag", right? ok
Actually, anything in red is what I think is most important.
@FelipeGames2000 wrote:
Peashooter: About the speed buff, he would be a bit... faster than intended. Imp may be faster than Peashooter, but with his Hyper ability, he would basically became a PvZ Sonic, don't you think? About the Chili Bean Bomb buff, remember that, despite being weaker, it explode earlier, making it good against fast enemies or stupid zombies... And about Retro Pea Gatling, remember that even with this resistance, the Peashooter can still get vanquished, either by a ZPG, a teleporting Scientist, a hidden pirate and even get the ability canceled by a Jackhammer or a Gravity Grenade...
Speed: Electro Pea is already this "PvZ Sonic."
Chili Bean Bomb: I'm pretty sure the only change to the Chili Bean ever has been the addition of that little glow, back in GW1.
Pea Gatling: I'm mainly talking about the basic Pea Gatling here, there's no real reason to use Retro.
@FelipeGames2000 wrote:
Fire Peashooter: Not sure if good, or bad
Plasma Pea: Agreed with the with that (but no firing rate nerfs until we see if he becomes OP)
Electro Pea: How about we increase the impact damage (20 => 30)? Then, I guess it will be fine.
Fire Pea: Fire's impact damage is significantly lower than that of the default Peashooter. I thought he needed a slight buff in impact while making the splash a little less... damaging.
Plasma Pea: Plasma's fast firing rate makes it easier to put out more damage by spamming the uncharged shot rather than charging up for one big powerful attack.
Electro Pea: That buff would put the icing on the cake and really make him overpowered, bringing his impact damage up to 48. Remember, splash is part of what makes impact so powerful.
@FelipeGames2000 wrote:
Chonper: Dude, the Chompers (with the exeption of Yeti Chomper) don't have a long range attack. This makes him a bit more... useless... since all the zombies have something to protect themselves from chompers...
Goop: It's already annoying to turn while gooped when you're a zombie, about that I must agree, but, as I already said, Chompers don't have a long range attack. He NEEDS the Goop. So no Goop nerfs please.
Spikeweed: Miss the old Spikeweed animation, but it's a bit OP while fighting Coffin Zombies... maybe by adding the animated Spikeweed on "non-armored zombies" can make me happy"
General: The game itself says that "Chomper prefers to be stealthy." He isn't meant to be out there on front lines or out in the open.
Goop: When do you actually see a Chomper try to use Goop for long range? They always try to get close, throw the goop at you, and from there, you have no chance.
@FelipeGames2000 wrote:
Hot Hod Chomper: Not agreed
Count Chompula: Not agreed
Yeti Chomper: Agreed with the health nerf
Disco Chomper: I (still) don't have this character. ☹️
Hot Rod Chomper: Of all Chompers, HRC (Hot Rod Chomper) is the one I have the most issues with. It essentially trades health for a Chomper's main weakness: Speed. With both speed upgrades, he easily becomes the fastest character in the game.
Count Chompula: Chompula may restore his health on swallow, but his lower health makes him easier to take out during his digestion time.
Yeti Chomper: I despise Yeti Chomper almost as much as I do HRC. Yeti works a lot like other Chompers, only he has something all the others lack: A ranged attack. It's spammable, damaging, and don't even get me started on his freezing capabilities.
Disco Chomper: Disco is a lot like Chompula, only he needs to achieve multiple swallows to get his (underwhelming) legendary mode.
@FelipeGames2000 wrote:
Sunflower: She's already one of the fastest class in the game in normal means (without speed boosts)
Rainbow Heal Beam: I've done a post list recently talking about similar changes
Sunbeam/Solar Flare Beam: Like the Pea Gatling, it's easy to vanquish the Sunflower and it's also possible to cancel the ability
Speed: As I said previously while making this response, I feel this game is a bit too slow paced.
Rainbow Heal Beam: On your list, you want the Rainbow Heal Beam to be a direct upgrade.
Sunbeam: Maybe so, but the sheer damage it can put out is incredible.
FelipeGames2000 wrote:Fire Flower (I love the Mario reference): Increase magazine capacity (30 => 35)
Shadow Flower: Just decrease the damage. That's all she needs.
Mystic Flower: Underused right now. Maybe better with the buff
Metal Petal: No speed buffs to her. But I agree with the ammo nerf and damage buff.
Vampire Flower: I thought that this glitch was already fixed
Stuffy Flower: How about this: Vanquish: 10 health, Shared vanquish: 8 health and Assist: 6 health?
Fire Flower: I still think that's a bit too low, but her rapid fire and afterburn duration make it very easy to keep an enemy burning until they fall.
Shadow Flower: She was a direct upgrade in GW1, with more damage and a faster firing rate. I want to make things similar to how they were before, but not so much a direct upgrade. She already has a longer reload time here.
Mystic Flower: Exactly.
Metal Petal: Metal Petal is tied for slowest character in the game, with Armor Chomper and Iron Citron, and she has nowhere near as much health as they do. So that brings the question. Why is she as slow as them?
Vampire Flower: Sadly, no. It's still a thing.
Stuffy Flower: I think it would be easier to program the sundrops appearing on assist or shared vanquish.
@FelipeGames2000 wrote:
Future Cactus: Ok, but if we decrease her firing rate, we also need to increase her damage (again, yes, I am referring cactus as female)
Camo Cactus: Not sure if required right now
Bandit Cactus: Never really noticed that
Zen Cactus: ... ok
Petrified Cactus: I hate that cactus, so I didn't even bothered on changing her
Future Cactus: Not necessarily. Besides, you can put out more damage by spamming the uncharged shot, rather than actually using the charge.
Camo Cactus: Maybe, maybe not.
Bandit Cactus: Makes aiming pointless outside of long range.
Petrified Cactus: The explosion damage is what makes her so broken.
@FelipeGames2000 wrote:
Citron ball: No ball form nerf. He's already buggy as hell to me.
E.M. Peach: Ok. How about this: Stuns only Z-Mechs and damages only regular zombies
Citron Ball: Fine with me.
E.M.Peach: Only deals damage to Zombies. Applies both damage and stun to mechs.
@FelipeGames2000 wrote:
Citron: I don't really care about his damage, but when he had the bigger splash radius, he became the "new op Rose" for a small while. So... he don't need any changes
Frozen Citron: NO GOD PLEASE NO!
Iron Citron: ... ok
Party Citron: Party Citron is actually fine for me right now.
Citron: I personally think the splash is too small, but deals too much damage. Remember, splash is part of what makes impact so powerful. I also feel his damage is a bit low at range, but well too high up close. On top of that, the laser doesn't overheat for a relatively long time.
Frozen Citron: My joke... 😢 But really, you must admit he is broken, and SOMETHING needs to be done about him.
Iron Citron: Well, his weapon IS the "Mech Breaker..."
Party Citron: I feel his damage is a bit low, and has the same splash issues as the Basic Citron. I simply want Party Characters to be decent outside of their Party Time mode.
@FelipeGames2000 wrote:
Rose: Most of them needs some buffs. I liked your regular Rose changes
Druid Rose: Agreed
Fire Rose: She also needs damage buffs
Frost Rose: ... not "really" the best changes in the list, but I agree with the fact that she is strong as hell for a support character
Party Rose: 110% agreed
Nec'Rose: Didn't unlocked her yet, but I know that she's a bit fine right now...
Rose: If anything, half are overpowered, some are half decent, and one is just plain awful.
Fire: How about this? Uncharged: (5 ---> 6) Half Charge: (15 ---> 20) Full Charge (50 ---> 65)
Frost Rose: Be honest with me here, what do you think would be better?
Nec'Rose: After some decent testing, I found that the jinx is what makes her really powerful. I need to do some reworks to this list in general, including her.
@FelipeGames2000 wrote:
Kernel Corn: Yep. This guy needs to know about the word "nerf" (reason: He's the only character who never recieved a "nerf" in any update)
BBQ Corn: ...No, thanks.
Mob Cob: Sure, why not?
Pops Corn: But isn't he supposed to have tons of ammo (for being a "sniper" variant or something)?
Party Corn: Agreed
Kernel Corn: Finally someone gets it.
BBQ Corn: Very much like Fire Flower, his extremely fast firing makes it very easy to keep someone on fire until they fall.Mob Cob: I'm sure someone wouldn't like it, but whatever.
Pops Corn: Correct, he is intended for long range. Strangely he has some damage falloff later on, which makes little sense.
@FelipeGames2000 wrote:
Torchwood: Nice balancing skills dude. Nice balancing skills.
Torchwood: Why, thank you. I put a lot of time, effort, and testing of each character to put this all together.
@FelipeGames2000 wrote:
Stincky Couds: I only use them to annoy the hell of the enemy or when I need to escape, but I need a distraction
Super Commando: Git Gud plants (this means that he will become awesome)
Tank Commader: Needs serious damage buffs to surpass his rival: the Scuba-Soldier
Sky Trooper: A soldier with a bigger rate of fire needs more ammo
Park Ranger: Aw, come on! This guy ain't recieve nothing but terrible nerfs! geez!
Scuba Soldier: But only he can see the marked enemies. It would be better if the zombies allies could see them too
Stink Clouds: True, but I feel it could be a bit more usable.
Super Commando: What do you know? Someone who actually agrees with me on this character!
Tank Commander: Exactly what I want too, buddy.
Sky Trooper: Indeed.
Park Ranger: What can I say? The guy has a very high rate of fire, and the stink clouds his weapon leaves can stack in damage.
Scuba Soldier: Perhaps... But still, his splash damage alone is incredible. Once a Scuba has you in his sights, it would be best for you to flee.
@FelipeGames2000 wrote:
Engineer: Wait, what? No! I thought that he had a similar hitbox to Soldier or Scientist! Maybe if we decrease his hitbox or increase the Jackhammer speed...
Big Bolt Blaster: ... wut?
Welder: Nah... he looks fine to me.
Mechanic: agreed
Painter: "Increase projectile speed" DONE!
Plumber: Totally agreed
Landscaper: Isn't he supposed to be the... "Weed Buster"?
Sanitation Expert: Just add the toxic aura.
General: The Engineer has the second slowest speed of any character. Sure he has that Jackhammer, but it doesn't exactly help his hitbox. Besides, unlike Rose, Engineer actually functions as a support class.
Big Bolt Blaster: It's complicated, let me explain... Any attacks towards the Blaster's hitbox won't deal any damage. You need to hit the Engineer's hitbox to deal damage, and even then, he has 40% resistance to incoming damage.
Welder: His fast firing and large splash make it easy to keep a burn on foes.
Painter: I'll be sure to add that on when I update this list.
Plumber: Forget I said anything about you agreeing with me on Super Commando. THIS is what I would call absurd now that I look back at it. But still, I wish it would happen.
Landscaper: Yes. Similar to Sky Trooper, he has a faster firing rate in exchange for less damage and ammo, but could use the same ammo supply type buff.
Sanitation Expert: His slower projectile speed makes it even harder to hit enemies, even at a medium range.
@FelipeGames2000 wrote:
Scientist and abilities: ... I just... have to think about themChemist: Agreed
Panteologist: ... just decrease his long range and splash damage
Zoologist: fully agreed
Computer Scientist: I didn't unlocked this character yet...
General: You do that, I just feel he works as a close ranged fighter more than a healer.
Paleontologist: The splash is my absolute bane. I always get the same "Ugh..." feeling whenever I see this guy. Once again, I will say that it makes it well too easy to keep someone on fire until they fall.
Computer Scientist: He once dealt much more damage in Crunch Mode. Now it just feels... Underwhelming.
@FelipeGames2000 wrote:
All-Star: I am Heavy weapons guy. And this, is my weapon... she weights... nah let's stop with TF2 jokes. I'm ok with that.
Long Bomb: really needs a bigger splash radius.
Goalie Star: But he can already freeze enemies
to deathuntil they are vanquishedRugby Star and Wresting Star: Totally agreed
Moto-X Star: NNOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
Tennis Star: He is supposed to be the fastest All-Star.
General: Please make more of these jokes.
Long Bomb: What I want as well.
Goalie Star: ...Like Frozen Citron?
Moto-X Star: Why not? He's basically like a weaker version of the Goalie Star as it is. All the dirt does now is disable abilities for a few seconds, which is near useless.
Tennis Star: True, but full speed at all times basically means there's no point in EVER reving down your gun.
@FelipeGames2000 wrote:
Imp: let me guess, you want to make the Imp the same thing as Rose on Garden Variety Patch (useless as freakin hell)
Imp: No. Let me explain my reasoning towards this. I feel the guy doesn't put out ENOUGH damage, and his hitbox expantion makes it relatively easy to vanquish him. Thus, I thought of more damage, more ammo, less weapon recoil, smaller hitbox, and all sorts of things to counter a nerf in health.
@FelipeGames2000 wrote:
Superhero: Really needs a speed nerf
Cozmic Brainz: Don't decrease his uncharged punch, please.
Electro Brainz: I'm ok with that.
Toxic Brainz: No, thanks.
General: Right.
Cozmic Brainz: Why not? Spamming the uncharged punches puts out more damage than actially using the charge...
Toxic Brainz: You're right. I don't know what I was thinking when I decided on this.
@FelipeGames2000 wrote:
Pirates: Most of the pirates list is just perfect.
Barrel Blast: But doesn't the barrel reduce 75% of the damage?
Cannon Rodeo: ...wut
General: Thanks.
Barrel Blast: Nope, it's 80%.
Cannon Rodeo: See my talk about the Big Bolt Blaster.
@FelipeGames2000 wrote:
Hover-Goat 3000: Agreed with everything (except with the health buff)
Hover Goat-3000: Right.
@FelipeGames2000 wrote:
Ok. Not "eveyone" is perfect. But I liked the way how you dedicated yourself to make this huge list. Most of the changes were better then my list! I liked that!.
My perseverance has brought me thus far, and I'm sure it'll lead me further as time goes on.
- Anonymous9 years ago
i honestly do not believe you are max rank.
Wanna see mines? Look up my name in twitter.
There are also plenty of max ranks that are still mediocre at the game. Like i tell other players : check your skill level.- Anonymous9 years ago
@rapcorist Y'know, what's the point of even arguing over a virtual game, anyway?
How about we both forget this conversation ever happened, and just go on our way.
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