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Anonymous's avatar
Anonymous
10 years ago
Approved

Zombies are too strong for Turf Takeover.

Plants need a mech style variant like the imp. I really love this game but its impossible to win a game of Turf Take over as the plants. The mechs need a better counter than the Orange. The zombies are just too powerful without something with 400 health like the imp. Adding a new character that can do this would make the game more balanced. Thanks from a long time Player of the first game on ps4. PSN user name. J_Gatz

3 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago
    Approved
    1. rose
    - balance is very good.
    - do not need additional balancing
    - rose is not useless. She is just support class member like engineer. rose is powerful than engineer.
    - If you want healing power pick the sunflower
    - Support characters aren't suppose to have a lot of health
    - Support characters aren't suppose to outgun other classes without the help of their teammates, that's why they are called support characters
     
    2. zen cactus
    - very nerfed!
    - zen cactus need more damage or splash damage and drone's damage. zen cactus is weaker than pirate sharkbite
    - zen cactus hard to kill imp.
    - cactus's drone is weaker than pirate's parrot.(parrot is small, agile, more health, and powerful airstrike)
    - pirate has shotgun+long range gun, but cactus only has long range gun.
     
    3. Plants team is weak.(specially turk takeover + herbal assault offense)
    - zen cactus need more damage or splash damage. zen cactus is weaker than pirate sharkbite.
    - cactus's drone is weaker than pirate's parrot. (parrot is small, agile, more health, and powerful airstrike)
    - sunflower need more fire rate and zoom.
    - citron's primary weapon need more damage or more fire rate.
    - pirate has shotgun+long range gun, but cactus only has long range gun.
    - pirate >(stronger than) cactus
    - scientist (healer + death machine) > sunflower (healer + supporter)
    - super brains (short + long range attack) > chomper(only short range attack)
    - Plants team is weak, but rose do not need additional balancing.(rose balance is very good)
     
    4. imp
    - balance is not good.
    - imp mech is dominate the game!
    - zen cactus hard to kill imp. (zen cactus need more damage or splash damage and drone's damage.)
    - imp's health should be 60!
     
    5. Popcap/EA
    - every balancing have a big problem.
    - popcap's balancing ability is very poor (compare to Call of Duty series)
    - every character need more DPS.(like a GW2 beta)
    - I will never buy PvZ GW3!
  • Anonymous's avatar
    Anonymous
    10 years ago
    Approved

    I completely disagree with your headline. Get a good team and some voice communications going and plants WRECK zombies. You can't expect to play solo among a team of 12 and win on either side.

  • Screion's avatar
    Screion
    10 years ago

    I completely disagree. Just reading about the need for Zen to get more damage and being able to vanquish the Imp leads me to the theory that you play Zen a lot and want to succeed more.

    But when i look in games most of the cactuses played are Zen.

    And if i compare the cactus to the pirate -  which of course is problematic - i still come to the conclusion that the pirate is slower and ineffective at medium range. Not to forget how much fun i can have with potato mines.

    Just like the scientist is ineffective at long range while the sunflower can burst at any range.

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